32 lines
1.2 KiB
Zig
32 lines
1.2 KiB
Zig
const std = @import("std");
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pub const pkg = std.build.Pkg{
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.name = "gamemode",
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.source = .{ .path = thisDir() ++ "/src/gamemode.zig" },
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};
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/// Link system library gamemode
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pub fn link(exe: *std.build.LibExeObjStep) void {
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exe.linkSystemLibrary("gamemode");
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}
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// TODO: to build we still need to generate a config file called build_common.h
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// (see https://github.com/FeralInteractive/gamemode/blob/4dc99dff76218718763a6b07fc1900fa6d1dafd9/meson.build) line 151
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/// Build and link gamemode
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pub fn buildAndLink(b: *std.build.Builder, exe: *std.build.LibExeObjStep) void {
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const lib_common = b.addStaticLibrary("common", null);
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lib_common.addCSourceFiles(&.{ (comptime thisDir()) ++ "/c/common/common-helpers.c", (comptime thisDir()) ++ "/c/common/common-pidfds.c" }, &.{});
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lib_common.linkLibC();
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const lib_gamemode = b.addSharedLibrarySource("gamemode", null, .unversioned);
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lib_gamemode.addCSourceFile((comptime thisDir()) ++ "/c/client_impl.c", &.{});
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lib_gamemode.linkLibC();
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lib_gamemode.linkLibrary(lib_common);
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exe.linkLibrary(lib_gamemode);
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}
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fn thisDir() []const u8 {
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return std.fs.path.dirname(@src().file) orelse ".";
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}
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