mach/src/native.zig
iddev5 f3e2b8b74c mach: add a standard way to access platform specific structs
This is done by adding platform.zig which is a file providing types like
``CoreType``, ``GpuDriverType`` and ``BackingTimerType``.
2022-05-23 01:03:43 -07:00

446 lines
16 KiB
Zig

const std = @import("std");
const glfw = @import("glfw");
const gpu = @import("gpu");
const App = @import("app");
const Engine = @import("Engine.zig");
const structs = @import("structs.zig");
const enums = @import("enums.zig");
const util = @import("util.zig");
const c = @import("c.zig").c;
pub const Core = struct {
window: glfw.Window,
backend_type: gpu.Adapter.BackendType,
allocator: std.mem.Allocator,
events: EventQueue = .{},
user_ptr: UserPtr = undefined,
const EventQueue = std.TailQueue(structs.Event);
const EventNode = EventQueue.Node;
const UserPtr = struct {
core: *Core,
};
pub fn init(allocator: std.mem.Allocator, engine: *Engine) !Core {
const options = engine.options;
const backend_type = try util.detectBackendType(allocator);
glfw.setErrorCallback(Core.errorCallback);
try glfw.init(.{});
// Create the test window and discover adapters using it (esp. for OpenGL)
var hints = util.glfwWindowHintsForBackend(backend_type);
hints.cocoa_retina_framebuffer = true;
const window = try glfw.Window.create(
options.width,
options.height,
options.title,
null,
null,
hints,
);
return Core{
.window = window,
.backend_type = backend_type,
.allocator = engine.allocator,
};
}
fn pushEvent(self: *Core, event: structs.Event) void {
const node = self.allocator.create(EventNode) catch unreachable;
node.* = .{ .data = event };
self.events.append(node);
}
fn initCallback(self: *Core) void {
self.user_ptr = UserPtr{ .core = self };
self.window.setUserPointer(&self.user_ptr);
const callback = struct {
fn callback(window: glfw.Window, key: glfw.Key, scancode: i32, action: glfw.Action, mods: glfw.Mods) void {
const core = (window.getUserPointer(UserPtr) orelse unreachable).core;
switch (action) {
.press => core.pushEvent(.{
.key_press = .{
.key = toMachKey(key),
},
}),
.release => core.pushEvent(.{
.key_release = .{
.key = toMachKey(key),
},
}),
else => {},
}
_ = scancode;
_ = mods;
}
}.callback;
self.window.setKeyCallback(callback);
}
pub fn setShouldClose(self: *Core, value: bool) void {
self.window.setShouldClose(value);
}
pub fn getFramebufferSize(self: *Core) !structs.Size {
const size = try self.window.getFramebufferSize();
return @bitCast(structs.Size, size);
}
pub fn getWindowSize(self: *Core) !structs.Size {
const size = try self.window.getSize();
return @bitCast(structs.Size, size);
}
pub fn setSizeLimits(self: *Core, min: structs.SizeOptional, max: structs.SizeOptional) !void {
try self.window.setSizeLimits(
@bitCast(glfw.Window.SizeOptional, min),
@bitCast(glfw.Window.SizeOptional, max),
);
}
pub fn pollEvent(self: *Core) ?structs.Event {
if (self.events.popFirst()) |n| {
defer self.allocator.destroy(n);
return n.data;
}
return null;
}
fn toMachKey(key: glfw.Key) enums.Key {
return switch (key) {
.a => .a,
.b => .b,
.c => .c,
.d => .d,
.e => .e,
.f => .f,
.g => .g,
.h => .h,
.i => .i,
.j => .j,
.k => .k,
.l => .l,
.m => .m,
.n => .n,
.o => .o,
.p => .p,
.q => .q,
.r => .r,
.s => .s,
.t => .t,
.u => .u,
.v => .v,
.w => .w,
.x => .x,
.y => .y,
.z => .z,
.zero => .zero,
.one => .one,
.two => .two,
.three => .three,
.four => .four,
.five => .five,
.six => .six,
.seven => .seven,
.eight => .eight,
.nine => .nine,
.F1 => .f1,
.F2 => .f2,
.F3 => .f3,
.F4 => .f4,
.F5 => .f5,
.F6 => .f6,
.F7 => .f7,
.F8 => .f8,
.F9 => .f9,
.F10 => .f10,
.F11 => .f11,
.F12 => .f12,
.F13 => .f13,
.F14 => .f14,
.F15 => .f15,
.F16 => .f16,
.F17 => .f17,
.F18 => .f18,
.F19 => .f19,
.F20 => .f20,
.F21 => .f21,
.F22 => .f22,
.F23 => .f23,
.F24 => .f24,
.F25 => .f25,
.kp_divide => .kp_divide,
.kp_multiply => .kp_multiply,
.kp_subtract => .kp_subtract,
.kp_add => .kp_add,
.kp_0 => .kp_0,
.kp_1 => .kp_1,
.kp_2 => .kp_2,
.kp_3 => .kp_3,
.kp_4 => .kp_4,
.kp_5 => .kp_5,
.kp_6 => .kp_6,
.kp_7 => .kp_7,
.kp_8 => .kp_8,
.kp_9 => .kp_9,
.kp_decimal => .kp_decimal,
.kp_equal => .kp_equal,
.kp_enter => .kp_enter,
.enter => .enter,
.escape => .escape,
.tab => .tab,
.left_shift => .left_shift,
.right_shift => .right_shift,
.left_control => .left_control,
.right_control => .right_control,
.left_alt => .left_alt,
.right_alt => .right_alt,
.left_super => .left_super,
.right_super => .right_super,
.menu => .menu,
.num_lock => .num_lock,
.caps_lock => .caps_lock,
.print_screen => .print,
.scroll_lock => .scroll_lock,
.pause => .pause,
.delete => .delete,
.home => .home,
.end => .end,
.page_up => .page_up,
.page_down => .page_down,
.insert => .insert,
.left => .left,
.right => .right,
.up => .up,
.down => .down,
.backspace => .backspace,
.space => .space,
.minus => .minus,
.equal => .equal,
.left_bracket => .left_bracket,
.right_bracket => .right_bracket,
.backslash => .backslash,
.semicolon => .semicolon,
.apostrophe => .apostrophe,
.comma => .comma,
.period => .period,
.slash => .slash,
.grave_accent => .grave,
.world_1 => .unknown,
.world_2 => .unknown,
.unknown => .unknown,
};
}
/// Default GLFW error handling callback
fn errorCallback(error_code: glfw.Error, description: [:0]const u8) void {
std.debug.print("glfw: {}: {s}\n", .{ error_code, description });
}
};
pub const GpuDriver = struct {
native_instance: gpu.NativeInstance,
pub fn init(_: std.mem.Allocator, engine: *Engine) !GpuDriver {
const options = engine.options;
const window = engine.core.internal.window;
const backend_type = engine.core.internal.backend_type;
const backend_procs = c.machDawnNativeGetProcs();
c.dawnProcSetProcs(backend_procs);
const instance = c.machDawnNativeInstance_init();
var native_instance = gpu.NativeInstance.wrap(c.machDawnNativeInstance_get(instance).?);
// Discover e.g. OpenGL adapters.
try util.discoverAdapters(instance, window, backend_type);
// Request an adapter.
//
// TODO: It would be nice if we could use gpu_interface.waitForAdapter here, however the webgpu.h
// API does not yet have a way to specify what type of backend you want (vulkan, opengl, etc.)
// In theory, I suppose we shouldn't need to and Dawn should just pick the best adapter - but in
// practice if Vulkan is not supported today waitForAdapter/requestAdapter merely generates an error.
//
// const gpu_interface = native_instance.interface();
// const backend_adapter = switch (gpu_interface.waitForAdapter(&.{
// .power_preference = .high_performance,
// })) {
// .adapter => |v| v,
// .err => |err| {
// std.debug.print("mach: failed to get adapter: error={} {s}\n", .{ err.code, err.message });
// std.process.exit(1);
// },
// };
const adapters = c.machDawnNativeInstance_getAdapters(instance);
var dawn_adapter: ?c.MachDawnNativeAdapter = null;
var i: usize = 0;
while (i < c.machDawnNativeAdapters_length(adapters)) : (i += 1) {
const adapter = c.machDawnNativeAdapters_index(adapters, i);
const properties = c.machDawnNativeAdapter_getProperties(adapter);
const found_backend_type = @intToEnum(gpu.Adapter.BackendType, c.machDawnNativeAdapterProperties_getBackendType(properties));
if (found_backend_type == backend_type) {
dawn_adapter = adapter;
break;
}
}
if (dawn_adapter == null) {
std.debug.print("mach: no matching adapter found for {s}", .{@tagName(backend_type)});
std.debug.print("-> maybe try GPU_BACKEND=opengl ?\n", .{});
std.process.exit(1);
}
std.debug.assert(dawn_adapter != null);
const backend_adapter = gpu.NativeInstance.fromWGPUAdapter(c.machDawnNativeAdapter_get(dawn_adapter.?).?);
// Print which adapter we are going to use.
const props = backend_adapter.properties;
std.debug.print("mach: found {s} backend on {s} adapter: {s}, {s}\n", .{
gpu.Adapter.backendTypeName(props.backend_type),
gpu.Adapter.typeName(props.adapter_type),
props.name,
props.driver_description,
});
const device = switch (backend_adapter.waitForDevice(&.{
.required_features = options.required_features,
.required_limits = options.required_limits,
})) {
.device => |v| v,
.err => |err| {
// TODO: return a proper error type
std.debug.print("mach: failed to get device: error={} {s}\n", .{ err.code, err.message });
std.process.exit(1);
},
};
var framebuffer_size = try window.getFramebufferSize();
// If targeting OpenGL, we can't use the newer WGPUSurface API. Instead, we need to use the
// older Dawn-specific API. https://bugs.chromium.org/p/dawn/issues/detail?id=269&q=surface&can=2
const use_legacy_api = backend_type == .opengl or backend_type == .opengles;
var descriptor: gpu.SwapChain.Descriptor = undefined;
var swap_chain: ?gpu.SwapChain = null;
var swap_chain_format: gpu.Texture.Format = undefined;
var surface: ?gpu.Surface = null;
if (!use_legacy_api) {
swap_chain_format = .bgra8_unorm;
descriptor = .{
.label = "basic swap chain",
.usage = .{ .render_attachment = true },
.format = swap_chain_format,
.width = framebuffer_size.width,
.height = framebuffer_size.height,
.present_mode = switch (options.vsync) {
.none => .immediate,
.double => .fifo,
.triple => .mailbox,
},
.implementation = 0,
};
surface = util.createSurfaceForWindow(
&native_instance,
window,
comptime util.detectGLFWOptions(),
);
} else {
const binding = c.machUtilsCreateBinding(@enumToInt(backend_type), @ptrCast(*c.GLFWwindow, window.handle), @ptrCast(c.WGPUDevice, device.ptr));
if (binding == null) {
@panic("failed to create Dawn backend binding");
}
descriptor = std.mem.zeroes(gpu.SwapChain.Descriptor);
descriptor.implementation = c.machUtilsBackendBinding_getSwapChainImplementation(binding);
swap_chain = device.nativeCreateSwapChain(null, &descriptor);
swap_chain_format = @intToEnum(gpu.Texture.Format, @intCast(u32, c.machUtilsBackendBinding_getPreferredSwapChainTextureFormat(binding)));
swap_chain.?.configure(
swap_chain_format,
.{ .render_attachment = true },
framebuffer_size.width,
framebuffer_size.height,
);
}
device.setUncapturedErrorCallback(&util.printUnhandledErrorCallback);
engine.gpu_driver.device = device;
engine.gpu_driver.backend_type = backend_type;
engine.gpu_driver.surface = surface;
engine.gpu_driver.swap_chain = swap_chain;
engine.gpu_driver.swap_chain_format = swap_chain_format;
engine.gpu_driver.current_desc = descriptor;
engine.gpu_driver.target_desc = descriptor;
return GpuDriver{
.native_instance = native_instance,
};
}
};
pub const BackingTimer = std.time.Timer;
// TODO: check signatures
comptime {
if (!@hasDecl(App, "init")) @compileError("App must export 'pub fn init(app: *App, engine: *mach.Engine) !void'");
if (!@hasDecl(App, "deinit")) @compileError("App must export 'pub fn deinit(app: *App, engine: *mach.Engine) void'");
if (!@hasDecl(App, "update")) @compileError("App must export 'pub fn update(app: *App, engine: *mach.Engine) !bool'");
}
pub fn main() !void {
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
const allocator = gpa.allocator();
const options = if (@hasDecl(App, "options")) App.options else structs.Options{};
var engine = try Engine.init(allocator, options);
var app: App = undefined;
try app.init(&engine);
defer app.deinit(&engine);
// Glfw specific: initialize the user pointer used in callbacks
engine.core.internal.initCallback();
const window = engine.core.internal.window;
while (!window.shouldClose()) {
try glfw.pollEvents();
engine.delta_time_ns = engine.timer.lapPrecise();
engine.delta_time = @intToFloat(f32, engine.delta_time_ns) / @intToFloat(f32, std.time.ns_per_s);
var framebuffer_size = try window.getFramebufferSize();
engine.gpu_driver.target_desc.width = framebuffer_size.width;
engine.gpu_driver.target_desc.height = framebuffer_size.height;
if (engine.gpu_driver.swap_chain == null or !engine.gpu_driver.current_desc.equal(&engine.gpu_driver.target_desc)) {
const use_legacy_api = engine.gpu_driver.surface == null;
if (!use_legacy_api) {
engine.gpu_driver.swap_chain = engine.gpu_driver.device.nativeCreateSwapChain(engine.gpu_driver.surface, &engine.gpu_driver.target_desc);
} else engine.gpu_driver.swap_chain.?.configure(
engine.gpu_driver.swap_chain_format,
.{ .render_attachment = true },
engine.gpu_driver.target_desc.width,
engine.gpu_driver.target_desc.height,
);
if (@hasDecl(App, "resize")) {
try app.resize(&engine, engine.gpu_driver.target_desc.width, engine.gpu_driver.target_desc.height);
}
engine.gpu_driver.current_desc = engine.gpu_driver.target_desc;
}
const success = try app.update(&engine);
if (!success)
break;
}
}