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Note that on e.g. web platform, swapbuffers is not an explicit call. We also need a signal that the frame has been submitted and finished, and this is it. Signed-off-by: Stephen Gutekanst <stephen@hexops.com> |
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| build.zig.zon | ||
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Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
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