mach/gpu/src/PipelineLayout.zig
Stephen Gutekanst e128d38e86 gpu: add PipelineLayout.setLabel
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00

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740 B
Zig

const PipelineLayout = @This();
/// The type erased pointer to the PipelineLayout implementation
/// Equal to c.WGPUPipelineLayout for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
};
pub inline fn reference(qset: PipelineLayout) void {
qset.vtable.reference(qset.ptr);
}
pub inline fn release(qset: PipelineLayout) void {
qset.vtable.release(qset.ptr);
}
pub inline fn setLabel(qset: PipelineLayout, label: [:0]const u8) void {
qset.vtable.setLabel(qset.ptr, label);
}
test "syntax" {
_ = VTable;
_ = reference;
_ = release;
}