14 lines
389 B
WebGPU Shading Language
14 lines
389 B
WebGPU Shading Language
@vertex fn vertex_main(
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@builtin(vertex_index) VertexIndex : u32
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) -> @builtin(position) vec4<f32> {
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var pos = array<vec2<f32>, 3>(
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vec2<f32>( 0.0, 0.5),
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vec2<f32>(-0.5, -0.5),
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vec2<f32>( 0.5, -0.5)
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);
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return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
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}
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@fragment fn frag_main() -> @location(0) vec4<f32> {
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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}
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