mach/libs/sysaudio/soundio/Device.zig
Stephen Gutekanst 0645429df9 all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-26 15:12:04 -07:00

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982 B
Zig

const std = @import("std");
const c = @import("c.zig");
const InStream = @import("InStream.zig");
const OutStream = @import("OutStream.zig");
const Format = @import("enums.zig").Format;
const Device = @This();
handle: *c.SoundIoDevice,
pub fn unref(self: Device) void {
c.soundio_device_unref(self.handle);
}
pub fn id(self: Device) [:0]const u8 {
return std.mem.span(self.handle.*.id);
}
pub fn name(self: Device) [:0]const u8 {
return std.mem.span(self.handle.*.name);
}
pub fn createInStream(self: Device) error{OutOfMemory}!InStream {
return InStream{ .handle = c.soundio_instream_create(self.handle) orelse return error.OutOfMemory };
}
pub fn createOutStream(self: Device) error{OutOfMemory}!OutStream {
return OutStream{ .handle = c.soundio_outstream_create(self.handle) orelse return error.OutOfMemory };
}
pub fn supportsFormat(self: Device, format: Format) bool {
return c.soundio_device_supports_format(self.handle, @enumToInt(format));
}