mach/examples/pixel-post-process/normal_frag.wgsl

6 lines
164 B
WebGPU Shading Language

@fragment fn main(
@location(0) normal: vec3<f32>,
@location(1) uv: vec2<f32>,
) -> @location(0) vec4<f32> {
return vec4<f32>(normal / 2 + 0.5, 1.0);
}