mach/shaderexp/vert.wgsl
PiergiorgioZagaria 8df8b043ad
shaderexp: add initial shader explorer tool (#245)
* shaderexp: first commit
* shaderexp: further improve error handling
* shaderexp: attribute ray_marching example

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
2022-04-21 04:44:02 -07:00

14 lines
341 B
WebGPU Shading Language
Executable file

struct VertexOut {
@builtin(position) position_clip : vec4<f32>;
@location(0) frag_uv : vec2<f32>;
}
@stage(vertex) fn main(
@location(0) position : vec4<f32>,
@location(1) uv : vec2<f32>
) -> VertexOut {
var output : VertexOut;
output.position_clip = position;
output.frag_uv = uv;
return output;
}