mach/libs/gamemode/build.zig
Stephen Gutekanst a750e31d11 Revert "all: build: fix sdkPath for relative @src.file / fix autocompletion with ZLS / IDEs (#661)"
This reverts commit a1fe671db8.

Lue suggested reverting #661 because ZLS worked around the issue of @src
being relative in that environment: https://github.com/zigtools/zls/pull/898

This is not a perfect solution (what zls did seems to be a workaround), but
is good enough for us until Zig gets an official package manager.
2023-01-10 01:57:52 -07:00

18 lines
524 B
Zig

const std = @import("std");
pub const pkg = std.build.Pkg{
.name = "gamemode",
.source = .{ .path = sdkPath("/gamemode.zig") },
};
pub fn link(step: *std.build.LibExeObjStep) void {
step.addIncludePath(sdkPath("/upstream/include"));
}
fn sdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}