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* `@import("mach").core.gpu` has been renamed to `@import("mach").gpu`
* `pub const SYSGPUInterface` now has a default value (i.e. you do not need to write it in your main.zig, if you were.)
* You can now check `if (comptime mach.use_sysgpu)` for any conditional code you might have that should only run with sysgpu.
This (old):
```
pub const mach_core_options = core.ComptimeOptions{
.use_wgpu = false,
.use_sysgpu = true,
};
```
Has been replaced by this:
```
pub const use_sysgpu = true;
```
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
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| .github | ||
| examples | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .zigversion | ||
| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||
Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
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