mach/gpu/src/texture_view.zig
Stephen Gutekanst 2e9ef64479 gpu: add TextureView.Descriptor
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

30 lines
878 B
Zig

const ChainedStruct = @import("types.zig").ChainedStruct;
const Texture = @import("texture.zig").Texture;
pub const TextureView = enum(usize) {
_,
pub const none: TextureView = @intToEnum(TextureView, 0);
pub const Dimension = enum(u32) {
dimension_undef = 0x00000000,
dimension_1d = 0x00000001,
dimension_2d = 0x00000002,
dimension_2d_array = 0x00000003,
dimension_cube = 0x00000004,
dimension_cube_array = 0x00000005,
dimension_3d = 0x00000006,
};
pub const Descriptor = extern struct {
next_in_chain: *const ChainedStruct,
label: ?[*:0]const u8 = null,
format: Texture.Format,
dimension: Dimension,
base_mip_level: u32,
mip_level_count: u32,
base_array_layer: u32,
array_layer_count: u32,
aspect: Texture.Aspect,
};
};