mach/libs/earcut
Wrench[bot] 7d246e76b3 all: update Zig to version 0.11.0-dev.1247+87b223428
Signed-off-by: Wrench[bot] <wrench@hexops.com>
2023-01-08 18:21:50 -07:00
..
.github all: update Zig to version 0.11.0-dev.1247+87b223428 2023-01-08 18:21:50 -07:00
src earcut: fix inverted conditional in z-order index curve hashing 2022-11-06 13:42:59 -07:00
.gitattributes earcut: new industrial-strength polygon triangulation library 2022-10-31 12:12:01 -07:00
.gitignore earcut: new industrial-strength polygon triangulation library 2022-10-31 12:12:01 -07:00
build.zig all: build: fix sdkPath for relative @src.file / fix autocompletion with ZLS / IDEs (#661) 2023-01-02 01:23:46 -07:00
LICENSE earcut: new industrial-strength polygon triangulation library 2022-10-31 12:12:01 -07:00
LICENSE-APACHE earcut: new industrial-strength polygon triangulation library 2022-10-31 12:12:01 -07:00
LICENSE-MIT earcut: new industrial-strength polygon triangulation library 2022-10-31 12:12:01 -07:00
LICENSE.earcut earcut: new industrial-strength polygon triangulation library 2022-10-31 12:12:01 -07:00
README.md all: build: fix sdkPath for relative @src.file / fix autocompletion with ZLS / IDEs (#661) 2023-01-02 01:23:46 -07:00

mach/earcut: industrial-strength polygon triangulation

Turning polygons into triangle meshes is a challenging problem, with numerous edge-cases. Popular libraries that try to solve this problem include libtess2, libtess3, and poly2tri (including the MetricPanda poly2tri variant.) Some of these libraries are better than others, but all of them suffer from performance and correctness issues-often failing on some very simple polygon inputs.

State-of-the-art research into polygon tesselation includes CMU researcher Jonathan Shewchuk's outstanding 'Triangle' library, which is probably the most industrial-strength and correct polygon tesselator in existence today. Despite widespread adoption in some open source projects, it is proprietary and not legally suitable for inclusion in open source software.

The second most industrial-strength tesselation library in existence today is from a company called Mapbox, and is at the core of their map rendering technology. mach/earcut is a port of their library to Zig. It is open-source and permissively licensed, and based on ideas from FIST: Fast Industrial-Strength Triangulation of Polygons by Martin Held and Triangulation by Ear Clipping by David Eberly - and optimized by z-order curve hashing.

It can handle holes, twisted polygons, degeneracies and self-intersections. While it doesn't guarantee correctness of triangulation, it attempts to always produce acceptable results for practical data. In effect, it is good for turning polygons into triangles for visualization.

It is faster and more correct than other libraries such as libtess, poly2tri, and others.

This Zig implementation is a direct port, and should theoretically be equally correct - and possibly faster than the mapbox version.

(This repository is a separate copy of the same library in the main Mach repository, and is automatically kept in sync, so that anyone can use this library in their own project if they like!)

Getting started

Adding dependency

In a libs subdirectory of the root of your project:

git clone https://github.com/hexops/mach-earcut

Then in your build.zig add:

...
const earcut = @import("libs/mach-earcut/build.zig");

pub fn build(b: *Builder) void {
    ...
    exe.addPackage(earcut.pkg(b));
}

For usage, see src/main.zig test "basic".

Join the community

Join the Mach community on Discord or Matrix to discuss this project, ask questions, get help, etc.

Issues

Issues are tracked in the main Mach repository.

Contributing

Contributions are very welcome. Pull requests must be sent to the main repository to avoid some complex merge conflicts we'd get by accepting contributions in both repositories. Once the changes are merged there, they'll get sync'd to this repository automatically.

Version

We currently reflect this version of the upstream library.