mach/libs/gpu/sdk.zig
Stephen Gutekanst 0645429df9 all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-26 15:12:04 -07:00

40 lines
1.6 KiB
Zig

const std = @import("std");
// const gpu_dawn = @import("libs/mach-gpu-dawn/build.zig");
// const glfw = @import("libs/mach-glfw/build.zig");
pub fn Sdk(deps: anytype) type {
return struct {
pub fn testStep(b: *std.build.Builder, mode: std.builtin.Mode, target: std.zig.CrossTarget, options: Options) *std.build.RunStep {
const main_tests = b.addTestExe("gpu-tests", (comptime thisDir()) ++ "/src/main.zig");
main_tests.setBuildMode(mode);
main_tests.setTarget(target);
link(b, main_tests, options);
main_tests.install();
return main_tests.run();
}
pub const Options = struct {
glfw_options: deps.glfw.Options = .{},
gpu_dawn_options: deps.gpu_dawn.Options = .{},
};
pub const pkg = std.build.Pkg{
.name = "gpu",
.source = .{ .path = thisDir() ++ "/src/main.zig" },
.dependencies = &.{deps.glfw.pkg},
};
pub fn link(b: *std.build.Builder, step: *std.build.LibExeObjStep, options: Options) void {
if (step.target.toTarget().cpu.arch != .wasm32) {
deps.glfw.link(b, step, options.glfw_options);
deps.gpu_dawn.link(b, step, options.gpu_dawn_options);
step.addCSourceFile((comptime thisDir()) ++ "/src/mach_dawn.cpp", &.{"-std=c++17"});
step.addIncludeDir((comptime thisDir()) ++ "/src");
}
}
fn thisDir() []const u8 {
return std.fs.path.dirname(@src().file) orelse ".";
}
};
}