212 lines
6.9 KiB
Zig
Executable file
212 lines
6.9 KiB
Zig
Executable file
const std = @import("std");
|
|
const mach = @import("mach");
|
|
const gpu = @import("gpu");
|
|
const glfw = @import("glfw");
|
|
const zm = @import("zmath");
|
|
const Vertex = @import("cube_mesh.zig").Vertex;
|
|
const vertices = @import("cube_mesh.zig").vertices;
|
|
|
|
const UniformBufferObject = struct {
|
|
mat: zm.Mat,
|
|
};
|
|
|
|
var timer: mach.Timer = undefined;
|
|
|
|
pipeline: gpu.RenderPipeline,
|
|
queue: gpu.Queue,
|
|
vertex_buffer: gpu.Buffer,
|
|
uniform_buffer: gpu.Buffer,
|
|
bind_group: gpu.BindGroup,
|
|
|
|
const App = @This();
|
|
|
|
pub fn init(app: *App, engine: *mach.Engine) !void {
|
|
timer = try mach.Timer.start();
|
|
|
|
try engine.core.setSizeLimits(.{ .width = 20, .height = 20 }, .{ .width = null, .height = null });
|
|
|
|
const vs_module = engine.gpu_driver.device.createShaderModule(&.{
|
|
.label = "my vertex shader",
|
|
.code = .{ .wgsl = @embedFile("vert.wgsl") },
|
|
});
|
|
|
|
const vertex_attributes = [_]gpu.VertexAttribute{
|
|
.{ .format = .float32x4, .offset = @offsetOf(Vertex, "pos"), .shader_location = 0 },
|
|
.{ .format = .float32x2, .offset = @offsetOf(Vertex, "uv"), .shader_location = 1 },
|
|
};
|
|
const vertex_buffer_layout = gpu.VertexBufferLayout{
|
|
.array_stride = @sizeOf(Vertex),
|
|
.step_mode = .vertex,
|
|
.attribute_count = vertex_attributes.len,
|
|
.attributes = &vertex_attributes,
|
|
};
|
|
|
|
const fs_module = engine.gpu_driver.device.createShaderModule(&.{
|
|
.label = "my fragment shader",
|
|
.code = .{ .wgsl = @embedFile("frag.wgsl") },
|
|
});
|
|
|
|
const color_target = gpu.ColorTargetState{
|
|
.format = engine.gpu_driver.swap_chain_format,
|
|
.blend = null,
|
|
.write_mask = gpu.ColorWriteMask.all,
|
|
};
|
|
const fragment = gpu.FragmentState{
|
|
.module = fs_module,
|
|
.entry_point = "main",
|
|
.targets = &.{color_target},
|
|
.constants = null,
|
|
};
|
|
|
|
const bgle = gpu.BindGroupLayout.Entry.buffer(0, .{ .vertex = true }, .uniform, true, 0);
|
|
const bgl = engine.gpu_driver.device.createBindGroupLayout(
|
|
&gpu.BindGroupLayout.Descriptor{
|
|
.entries = &.{bgle},
|
|
},
|
|
);
|
|
|
|
const bind_group_layouts = [_]gpu.BindGroupLayout{bgl};
|
|
const pipeline_layout = engine.gpu_driver.device.createPipelineLayout(&.{
|
|
.bind_group_layouts = &bind_group_layouts,
|
|
});
|
|
|
|
const pipeline_descriptor = gpu.RenderPipeline.Descriptor{
|
|
.fragment = &fragment,
|
|
.layout = pipeline_layout,
|
|
.depth_stencil = null,
|
|
.vertex = .{
|
|
.module = vs_module,
|
|
.entry_point = "main",
|
|
.buffers = &.{vertex_buffer_layout},
|
|
},
|
|
.multisample = .{
|
|
.count = 1,
|
|
.mask = 0xFFFFFFFF,
|
|
.alpha_to_coverage_enabled = false,
|
|
},
|
|
.primitive = .{
|
|
.front_face = .ccw,
|
|
.cull_mode = .back,
|
|
.topology = .triangle_list,
|
|
.strip_index_format = .none,
|
|
},
|
|
};
|
|
|
|
const vertex_buffer = engine.gpu_driver.device.createBuffer(&.{
|
|
.usage = .{ .vertex = true },
|
|
.size = @sizeOf(Vertex) * vertices.len,
|
|
.mapped_at_creation = true,
|
|
});
|
|
var vertex_mapped = vertex_buffer.getMappedRange(Vertex, 0, vertices.len);
|
|
std.mem.copy(Vertex, vertex_mapped, vertices[0..]);
|
|
vertex_buffer.unmap();
|
|
|
|
const x_count = 4;
|
|
const y_count = 4;
|
|
const num_instances = x_count * y_count;
|
|
|
|
const uniform_buffer = engine.gpu_driver.device.createBuffer(&.{
|
|
.usage = .{ .copy_dst = true, .uniform = true },
|
|
.size = @sizeOf(UniformBufferObject) * num_instances,
|
|
.mapped_at_creation = false,
|
|
});
|
|
const bind_group = engine.gpu_driver.device.createBindGroup(
|
|
&gpu.BindGroup.Descriptor{
|
|
.layout = bgl,
|
|
.entries = &.{
|
|
gpu.BindGroup.Entry.buffer(0, uniform_buffer, 0, @sizeOf(UniformBufferObject) * num_instances),
|
|
},
|
|
},
|
|
);
|
|
|
|
app.pipeline = engine.gpu_driver.device.createRenderPipeline(&pipeline_descriptor);
|
|
app.queue = engine.gpu_driver.device.getQueue();
|
|
app.vertex_buffer = vertex_buffer;
|
|
app.uniform_buffer = uniform_buffer;
|
|
app.bind_group = bind_group;
|
|
|
|
vs_module.release();
|
|
fs_module.release();
|
|
pipeline_layout.release();
|
|
bgl.release();
|
|
}
|
|
|
|
pub fn deinit(app: *App, _: *mach.Engine) void {
|
|
app.vertex_buffer.release();
|
|
app.bind_group.release();
|
|
app.uniform_buffer.release();
|
|
}
|
|
|
|
pub fn update(app: *App, engine: *mach.Engine) !bool {
|
|
while (engine.core.pollEvent()) |event| {
|
|
switch (event) {
|
|
.key_press => |ev| {
|
|
if (ev.key == .space)
|
|
engine.core.setShouldClose(true);
|
|
},
|
|
else => {},
|
|
}
|
|
}
|
|
|
|
const back_buffer_view = engine.gpu_driver.swap_chain.?.getCurrentTextureView();
|
|
const color_attachment = gpu.RenderPassColorAttachment{
|
|
.view = back_buffer_view,
|
|
.resolve_target = null,
|
|
.clear_value = std.mem.zeroes(gpu.Color),
|
|
.load_op = .clear,
|
|
.store_op = .store,
|
|
};
|
|
|
|
const encoder = engine.gpu_driver.device.createCommandEncoder(null);
|
|
const render_pass_info = gpu.RenderPassEncoder.Descriptor{
|
|
.color_attachments = &.{color_attachment},
|
|
};
|
|
|
|
{
|
|
const proj = zm.perspectiveFovRh(
|
|
(std.math.pi / 3.0),
|
|
@intToFloat(f32, engine.gpu_driver.current_desc.width) / @intToFloat(f32, engine.gpu_driver.current_desc.height),
|
|
10,
|
|
30,
|
|
);
|
|
|
|
var ubos: [16]UniformBufferObject = undefined;
|
|
const time = timer.read();
|
|
const step: f32 = 4.0;
|
|
var m: u8 = 0;
|
|
var x: u8 = 0;
|
|
while (x < 4) : (x += 1) {
|
|
var y: u8 = 0;
|
|
while (y < 4) : (y += 1) {
|
|
const trans = zm.translation(step * (@intToFloat(f32, x) - 2.0 + 0.5), step * (@intToFloat(f32, y) - 2.0 + 0.5), -20);
|
|
const localTime = time + @intToFloat(f32, m) * 0.5;
|
|
const model = zm.mul(zm.mul(zm.mul(zm.rotationX(localTime * (std.math.pi / 2.1)), zm.rotationY(localTime * (std.math.pi / 0.9))), zm.rotationZ(localTime * (std.math.pi / 1.3))), trans);
|
|
const mvp = zm.mul(model, proj);
|
|
const ubo = UniformBufferObject{
|
|
.mat = mvp,
|
|
};
|
|
ubos[m] = ubo;
|
|
m += 1;
|
|
}
|
|
}
|
|
encoder.writeBuffer(app.uniform_buffer, 0, UniformBufferObject, &ubos);
|
|
}
|
|
|
|
const pass = encoder.beginRenderPass(&render_pass_info);
|
|
pass.setPipeline(app.pipeline);
|
|
pass.setVertexBuffer(0, app.vertex_buffer, 0, @sizeOf(Vertex) * vertices.len);
|
|
pass.setBindGroup(0, app.bind_group, &.{0});
|
|
pass.draw(vertices.len, 16, 0, 0);
|
|
pass.end();
|
|
pass.release();
|
|
|
|
var command = encoder.finish(null);
|
|
encoder.release();
|
|
|
|
app.queue.submit(&.{command});
|
|
command.release();
|
|
engine.gpu_driver.swap_chain.?.present();
|
|
back_buffer_view.release();
|
|
|
|
return true;
|
|
}
|