General mach examples use ``long-example-name`` case but freetype was using ``snake_case`` right now, which is inconsistent and midly inconvenient to use. Renamed: glyph_to_svg -> glyph-to-svg, single_glyph -> single-glyph
58 lines
1.5 KiB
Zig
58 lines
1.5 KiB
Zig
const std = @import("std");
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const freetype = @import("freetype");
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const WIDTH = 32;
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const HEIGHT = 24;
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fn drawBitmap(bitmap: freetype.Bitmap, x: usize, y: usize) [HEIGHT][WIDTH]u8 {
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var figure = std.mem.zeroes([HEIGHT][WIDTH]u8);
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var p: usize = 0;
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var q: usize = 0;
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const w = bitmap.width();
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const x_max = x + w;
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const y_max = y + bitmap.rows();
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var i: usize = 0;
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while (i < x_max - x) : (i += 1) {
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var j: usize = 0;
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while (j < y_max - y) : (j += 1) {
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if (i < WIDTH and j < HEIGHT) {
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figure[j][i] |= bitmap.buffer()[q * w + p];
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q += 1;
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}
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}
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q = 0;
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p += 1;
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}
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return figure;
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}
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pub fn main() !void {
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const lib = try freetype.Library.init();
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defer lib.deinit();
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const face = try lib.newFace("upstream/assets/FiraSans-Regular.ttf", 0);
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defer face.deinit();
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try face.setCharSize(40 * 64, 0, 50, 0);
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try face.loadChar('@', .{ .render = true });
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const glyph = face.glyph;
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const x = @intCast(usize, glyph.bitmapLeft());
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const y = HEIGHT - @intCast(usize, glyph.bitmapTop());
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var figure = drawBitmap(glyph.bitmap(), x, y);
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var i: usize = 0;
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while (i < HEIGHT) : (i += 1) {
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var j: usize = 0;
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while (j < WIDTH) : (j += 1) {
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const char: u8 = switch (figure[i][j]) {
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0 => ' ',
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1...128 => ';',
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else => '#',
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};
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std.debug.print("{c}", .{char});
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}
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std.debug.print("\n", .{});
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}
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}
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