57 lines
1.9 KiB
Zig
57 lines
1.9 KiB
Zig
//! The Mach standard library
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const build_options = @import("build-options");
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const builtin = @import("builtin");
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const std = @import("std");
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pub const is_debug = builtin.mode == .Debug;
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// Core
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pub const Core = if (build_options.want_core) @import("Core.zig") else struct {};
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// note: gamemode requires libc on linux
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pub const gamemode = if (builtin.os.tag != .linux or builtin.link_libc) @import("gamemode.zig");
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// TODO(object)
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// pub const gfx = if (build_options.want_mach) @import("gfx/main.zig") else struct {};
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// TODO(object)
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// pub const Audio = if (build_options.want_sysaudio) @import("Audio.zig") else struct {};
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pub const math = @import("math/main.zig");
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pub const testing = @import("testing.zig");
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pub const time = @import("time/main.zig");
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pub const sysaudio = if (build_options.want_sysaudio) @import("sysaudio/main.zig") else struct {};
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pub const sysgpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig") else struct {};
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pub const gpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig").sysgpu else struct {};
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pub const Modules = @import("module.zig").Modules;
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pub const ModuleID = @import("module.zig").ModuleID;
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pub const ModuleFunctionID = @import("module.zig").ModuleFunctionID;
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pub const FunctionID = @import("module.zig").FunctionID;
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pub const Mod = @import("module.zig").Mod;
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pub const ObjectID = @import("module.zig").ObjectID;
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pub const Objects = @import("module.zig").Objects;
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// TODO(object): remove this?
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pub fn schedule(v: anytype) @TypeOf(v) {
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return v;
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}
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test {
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// TODO: refactor code so we can use this here:
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// std.testing.refAllDeclsRecursive(@This());
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_ = Core;
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_ = gpu;
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_ = sysaudio;
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_ = sysgpu;
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// TODO(object)
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// _ = gfx;
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// TODO(object)
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// _ = Audio;
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_ = math;
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_ = testing;
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_ = time;
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_ = @import("mpsc.zig");
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std.testing.refAllDeclsRecursive(gamemode);
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std.testing.refAllDeclsRecursive(math);
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}
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