mach/gpu/src/RenderBundleEncoder.zig
Stephen Gutekanst 4e3ffd4557 gpu: implement RenderBundleEncoder.setVertexBuffer
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00

163 lines
4.9 KiB
Zig

const Texture = @import("Texture.zig");
const Buffer = @import("Buffer.zig");
const RenderBundle = @import("RenderBundle.zig");
const BindGroup = @import("BindGroup.zig");
const RenderPipeline = @import("RenderPipeline.zig");
const IndexFormat = @import("enums.zig").IndexFormat;
const RenderBundleEncoder = @This();
/// The type erased pointer to the RenderBundleEncoder implementation
/// Equal to c.WGPURenderBundleEncoder for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
draw: fn (
ptr: *anyopaque,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
) void,
drawIndexed: fn (
ptr: *anyopaque,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void,
drawIndexedIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
drawIndirect: fn (ptr: *anyopaque, indirect_buffer: Buffer, indirect_offset: u64) void,
finish: fn (ptr: *anyopaque, descriptor: *const RenderBundle.Descriptor) RenderBundle,
insertDebugMarker: fn (ptr: *anyopaque, marker_label: [*:0]const u8) void,
popDebugGroup: fn (ptr: *anyopaque) void,
pushDebugGroup: fn (ptr: *anyopaque, group_label: [*:0]const u8) void,
setBindGroup: fn (ptr: *anyopaque, group_index: u32, group: BindGroup, dynamic_offsets: []u32) void,
setIndexBuffer: fn (ptr: *anyopaque, buffer: Buffer, format: IndexFormat, offset: u64, size: u64) void,
setLabel: fn (ptr: *anyopaque, label: [:0]const u8) void,
setPipeline: fn (ptr: *anyopaque, pipeline: RenderPipeline) void,
setVertexBuffer: fn (ptr: *anyopaque, slot: u32, buffer: Buffer, offset: u64, size: u64) void,
};
pub inline fn reference(enc: RenderBundleEncoder) void {
enc.vtable.reference(enc.ptr);
}
pub inline fn release(enc: RenderBundleEncoder) void {
enc.vtable.release(enc.ptr);
}
pub inline fn draw(
enc: RenderBundleEncoder,
vertex_count: u32,
instance_count: u32,
first_vertex: u32,
first_instance: u32,
) void {
enc.vtable.draw(enc.ptr, vertex_count, instance_count, first_vertex, first_instance);
}
pub inline fn drawIndexed(
enc: RenderBundleEncoder,
index_count: u32,
instance_count: u32,
first_index: u32,
base_vertex: i32,
first_instance: u32,
) void {
enc.vtable.drawIndexed(enc.ptr, index_count, instance_count, first_index, base_vertex, first_instance);
}
pub inline fn drawIndexedIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
enc.vtable.drawIndexedIndirect(enc.ptr, indirect_buffer, indirect_offset);
}
pub inline fn drawIndirect(enc: RenderBundleEncoder, indirect_buffer: Buffer, indirect_offset: u64) void {
enc.vtable.drawIndirect(enc.ptr, indirect_buffer, indirect_offset);
}
pub inline fn finish(enc: RenderBundleEncoder, descriptor: *const RenderBundle.Descriptor) RenderBundle {
return enc.vtable.finish(enc.ptr, descriptor);
}
pub inline fn insertDebugMarker(enc: RenderBundleEncoder, marker_label: [*:0]const u8) void {
enc.vtable.insertDebugMarker(enc.ptr, marker_label);
}
pub inline fn popDebugGroup(enc: RenderBundleEncoder) void {
enc.vtable.popDebugGroup(enc.ptr);
}
pub inline fn pushDebugGroup(enc: RenderBundleEncoder, group_label: [*:0]const u8) void {
enc.vtable.pushDebugGroup(enc.ptr, group_label);
}
pub inline fn setBindGroup(
enc: RenderBundleEncoder,
group_index: u32,
group: BindGroup,
dynamic_offsets: []u32,
) void {
enc.vtable.setBindGroup(enc.ptr, group_index, group, dynamic_offsets);
}
pub inline fn setIndexBuffer(
enc: RenderBundleEncoder,
buffer: Buffer,
format: IndexFormat,
offset: u64,
size: u64,
) void {
enc.vtable.setIndexBuffer(enc.ptr, buffer, format, offset, size);
}
pub inline fn setLabel(enc: RenderBundleEncoder, label: [:0]const u8) void {
enc.vtable.setLabel(enc.ptr, label);
}
pub inline fn setPipeline(enc: RenderBundleEncoder, pipeline: RenderPipeline) void {
enc.vtable.setPipeline(enc.ptr, pipeline);
}
pub inline fn setVertexBuffer(
enc: RenderBundleEncoder,
slot: u32,
buffer: Buffer,
offset: u64,
size: u64,
) void {
enc.vtable.setVertexBuffer(enc.ptr, slot, buffer, offset, size);
}
pub const Descriptor = struct {
label: ?[*:0]const u8 = null,
color_formats: []Texture.Format,
depth_stencil_format: Texture.Format,
sample_count: u32,
depth_read_only: bool,
stencil_read_only: bool,
};
test {
_ = VTable;
_ = reference;
_ = release;
_ = draw;
_ = drawIndexed;
_ = drawIndexedIndirect;
_ = drawIndirect;
_ = finish;
_ = insertDebugMarker;
_ = popDebugGroup;
_ = pushDebugGroup;
_ = setBindGroup;
_ = setIndexBuffer;
_ = setLabel;
_ = setPipeline;
_ = setVertexBuffer;
_ = Descriptor;
}