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This makes adding/removing components and entities legal during the execution of a query iterator. Previously, this could invalidate the iterator slices at worst leading to UB. This fixes the issue by deferring all such actions until after no queries are pending (i.e. all iterators have finished running) Signed-off-by: Stephen Gutekanst <stephen@hexops.com> |
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| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
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| LICENSE-MIT | ||
| README.md | ||
Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
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