mach/examples/pixel-post-process/quad_mesh.zig

13 lines
434 B
Zig

pub const Quad = struct {
pos: @Vector(3, f32),
uv: @Vector(2, f32),
};
pub const quad = [_]Quad{
.{ .pos = .{ -1.0, 1.0, 0.0 }, .uv = .{ 0, 1 } },
.{ .pos = .{ -1.0, -1.0, 0.0 }, .uv = .{ 0, 0 } },
.{ .pos = .{ 1.0, 1.0, 0.0 }, .uv = .{ 1, 1 } },
.{ .pos = .{ 1.0, 1.0, 0.0 }, .uv = .{ 1, 1 } },
.{ .pos = .{ -1.0, -1.0, 0.0 }, .uv = .{ 0, 0 } },
.{ .pos = .{ 1.0, -1.0, 0.0 }, .uv = .{ 1, 0 } },
};