mach/examples/core/custom-entrypoint/shader.wgsl
Stephen Gutekanst 4ac8de4692 examples: move core examples into core/ folder; add triangle example
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-06-02 10:15:01 -07:00

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WebGPU Shading Language

@vertex fn vertex_main(
@builtin(vertex_index) VertexIndex : u32
) -> @builtin(position) vec4<f32> {
var pos = array<vec2<f32>, 3>(
vec2<f32>( 0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>( 0.5, -0.5)
);
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}
@fragment fn frag_main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}