mach/libs/gpu/src/compute_pass_encoder.zig
Stephen Gutekanst 0645429df9 all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-26 15:12:04 -07:00

64 lines
2.9 KiB
Zig

const Buffer = @import("buffer.zig").Buffer;
const BindGroup = @import("bind_group.zig").BindGroup;
const ComputePipeline = @import("compute_pipeline.zig").ComputePipeline;
const QuerySet = @import("query_set.zig").QuerySet;
const Impl = @import("interface.zig").Impl;
pub const ComputePassEncoder = opaque {
/// Default `workgroup_count_y`: 1
/// Default `workgroup_count_z`: 1
pub inline fn dispatchWorkgroups(compute_pass_encoder: *ComputePassEncoder, workgroup_count_x: u32, workgroup_count_y: u32, workgroup_count_z: u32) void {
Impl.computePassEncoderDispatchWorkgroups(compute_pass_encoder, workgroup_count_x, workgroup_count_y, workgroup_count_z);
}
pub inline fn dispatchWorkgroupsIndirect(compute_pass_encoder: *ComputePassEncoder, indirect_buffer: *Buffer, indirect_offset: u64) void {
Impl.computePassEncoderDispatchWorkgroupsIndirect(compute_pass_encoder, indirect_buffer, indirect_offset);
}
pub inline fn end(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderEnd(compute_pass_encoder);
}
pub inline fn insertDebugMarker(compute_pass_encoder: *ComputePassEncoder, marker_label: [*:0]const u8) void {
Impl.computePassEncoderInsertDebugMarker(compute_pass_encoder, marker_label);
}
pub inline fn popDebugGroup(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderPopDebugGroup(compute_pass_encoder);
}
pub inline fn pushDebugGroup(compute_pass_encoder: *ComputePassEncoder, group_label: [*:0]const u8) void {
Impl.computePassEncoderPushDebugGroup(compute_pass_encoder, group_label);
}
/// Default `dynamic_offsets`: null
pub inline fn setBindGroup(compute_pass_encoder: *ComputePassEncoder, group_index: u32, group: *BindGroup, dynamic_offsets: ?[]const u32) void {
Impl.computePassEncoderSetBindGroup(
compute_pass_encoder,
group_index,
group,
if (dynamic_offsets) |v| @intCast(u32, v.len) else 0,
if (dynamic_offsets) |v| v.ptr else null,
);
}
pub inline fn setLabel(compute_pass_encoder: *ComputePassEncoder, label: [*:0]const u8) void {
Impl.computePassEncoderSetLabel(compute_pass_encoder, label);
}
pub inline fn setPipeline(compute_pass_encoder: *ComputePassEncoder, pipeline: *ComputePipeline) void {
Impl.computePassEncoderSetPipeline(compute_pass_encoder, pipeline);
}
pub inline fn writeTimestamp(compute_pass_encoder: *ComputePassEncoder, query_set: *QuerySet, query_index: u32) void {
Impl.computePassEncoderWriteTimestamp(compute_pass_encoder, query_set, query_index);
}
pub inline fn reference(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderReference(compute_pass_encoder);
}
pub inline fn release(compute_pass_encoder: *ComputePassEncoder) void {
Impl.computePassEncoderRelease(compute_pass_encoder);
}
};