11 lines
349 B
WebGPU Shading Language
11 lines
349 B
WebGPU Shading Language
@group(0) @binding(1) var mySampler: sampler;
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@group(0) @binding(2) var myTexture: texture_cube<f32>;
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@fragment
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fn main(
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@location(0) fragUV: vec2<f32>,
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@location(1) fragPosition: vec4<f32>
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) -> @location(0) vec4<f32> {
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var cubemapVec = fragPosition.xyz - vec3<f32>(0.5, 0.5, 0.5);
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return textureSample(myTexture, mySampler, cubemapVec);
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}
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