mach/libs/core/sdk.zig
Stephen Gutekanst c112466cb5 core: enable testing with gamemode on linux
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2023-02-12 20:02:37 -07:00

243 lines
11 KiB
Zig

const std = @import("std");
pub fn Sdk(comptime deps: anytype) type {
return struct {
pub const Options = struct {
glfw_options: deps.glfw.Options = .{},
gpu_dawn_options: deps.gpu_dawn.Options = .{},
pub fn gpuOptions(options: Options) deps.gpu.Options {
return .{
.gpu_dawn_options = options.gpu_dawn_options,
};
}
};
pub fn module(b: *std.Build) *std.build.Module {
return b.createModule(.{
.source_file = .{ .path = sdkPath("/src/main.zig") },
.dependencies = &.{
.{ .name = "gpu", .module = deps.gpu.module(b) },
},
});
}
pub fn testStep(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget) !*std.build.RunStep {
const main_tests = b.addTest(.{
.name = "core-tests",
.kind = .test_exe,
.root_source_file = .{ .path = sdkPath("/src/main.zig") },
.target = target,
.optimize = optimize,
});
var iter = module(b).dependencies.iterator();
while (iter.next()) |e| {
main_tests.addModule(e.key_ptr.*, e.value_ptr.*);
}
main_tests.addModule("glfw", deps.glfw.module(b));
try deps.glfw.link(b, main_tests, .{});
if (target.isLinux()) {
main_tests.addModule("gamemode", deps.gamemode.module(b));
deps.gamemode.link(main_tests);
}
main_tests.addIncludePath(sdkPath("/include"));
main_tests.install();
return main_tests.run();
}
pub fn buildSharedLib(b: *std.Build, optimize: std.builtin.OptimizeMode, target: std.zig.CrossTarget, options: Options) !*std.build.CompileStep {
// TODO(build): this should use the App abstraction instead of being built manually
const lib = b.addSharedLibrary(.{ .name = "machcore", .root_source_file = .{ .path = "src/platform/libmachcore.zig" }, .target = target, .optimize = optimize });
lib.main_pkg_path = "src/";
const app_module = b.createModule(.{
.source_file = .{ .path = "src/platform/libmachcore.zig" },
});
lib.addModule("app", app_module);
lib.addModule("glfw", deps.glfw.module(b));
lib.addModule("gpu", deps.gpu.module(b));
if (target.isLinux()) {
lib.addModule("gamemode", deps.gamemode.module(b));
deps.gamemode.link(lib);
}
try deps.glfw.link(b, lib, options.glfw_options);
try deps.gpu.link(b, lib, options.gpuOptions());
return lib;
}
fn sdkPath(comptime suffix: []const u8) []const u8 {
if (suffix[0] != '/') @compileError("suffix must be an absolute path");
return comptime blk: {
const root_dir = std.fs.path.dirname(@src().file) orelse ".";
break :blk root_dir ++ suffix;
};
}
pub const App = struct {
b: *std.Build,
name: []const u8,
step: *std.build.CompileStep,
platform: Platform,
res_dirs: ?[]const []const u8,
watch_paths: ?[]const []const u8,
const web_install_dir = std.build.InstallDir{ .custom = "www" };
pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
pub const LinkError = deps.glfw.LinkError;
pub const RunError = error{
ParsingIpFailed,
} || deps.wasmserve.Error || std.fmt.ParseIntError;
pub const Platform = enum {
native,
web,
pub fn fromTarget(target: std.Target) Platform {
if (target.cpu.arch == .wasm32) return .web;
return .native;
}
};
pub fn init(
b: *std.Build,
options: struct {
name: []const u8,
src: []const u8,
target: std.zig.CrossTarget,
optimize: std.builtin.OptimizeMode,
deps: ?[]const std.build.ModuleDependency = null,
res_dirs: ?[]const []const u8 = null,
watch_paths: ?[]const []const u8 = null,
},
) InitError!App {
const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
const platform = Platform.fromTarget(target);
var dependencies = std.ArrayList(std.build.ModuleDependency).init(b.allocator);
try dependencies.append(.{ .name = "core", .module = module(b) });
try dependencies.append(.{ .name = "gpu", .module = deps.gpu.module(b) });
switch (platform) {
.native => try dependencies.append(.{ .name = "glfw", .module = deps.glfw.module(b) }),
.web => try dependencies.append(.{ .name = "sysjs", .module = deps.sysjs.module(b) }),
}
if (options.deps) |app_deps| try dependencies.appendSlice(app_deps);
const app_module = b.createModule(.{
.source_file = .{ .path = options.src },
.dependencies = try dependencies.toOwnedSlice(),
});
const step = blk: {
if (platform == .web) {
const lib = b.addSharedLibrary(.{ .name = options.name, .root_source_file = .{ .path = sdkPath("/src/main.zig") }, .target = options.target, .optimize = options.optimize });
lib.rdynamic = true;
lib.addModule("sysjs", deps.sysjs.module(b));
break :blk lib;
} else {
const exe = b.addExecutable(.{
.name = options.name,
.root_source_file = .{ .path = sdkPath("/src/main.zig") },
.target = options.target,
.optimize = options.optimize,
});
exe.addModule("glfw", deps.glfw.module(b));
if (target.os.tag == .linux)
exe.addModule("gamemode", deps.gamemode.module(b));
break :blk exe;
}
};
step.main_pkg_path = sdkPath("/src");
step.addModule("gpu", deps.gpu.module(b));
step.addModule("app", app_module);
return .{
.b = b,
.step = step,
.name = options.name,
.platform = platform,
.res_dirs = options.res_dirs,
.watch_paths = options.watch_paths,
};
}
pub fn link(app: *const App, options: Options) LinkError!void {
if (app.platform != .web) {
try deps.glfw.link(app.b, app.step, options.glfw_options);
deps.gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU;
if (app.step.target.isLinux())
deps.gamemode.link(app.step);
}
}
pub fn install(app: *const App) void {
app.step.install();
// Install additional files (src/mach.js and template.html)
// in case of wasm
if (app.platform == .web) {
// Set install directory to '{prefix}/www'
app.getInstallStep().?.dest_dir = web_install_dir;
inline for (.{ "/src/platform/wasm/mach.js", "/libs/sysjs/src/mach-sysjs.js" }) |js| {
const install_js = app.b.addInstallFileWithDir(
.{ .path = sdkPath(js) },
web_install_dir,
std.fs.path.basename(js),
);
app.getInstallStep().?.step.dependOn(&install_js.step);
}
const html_generator = app.b.addExecutable(.{
.name = "html-generator",
.root_source_file = .{ .path = sdkPath("/tools/html-generator/main.zig") },
});
const run_html_generator = html_generator.run();
run_html_generator.addArgs(&.{ "index.html", app.name });
run_html_generator.cwd = app.b.getInstallPath(web_install_dir, "");
app.getInstallStep().?.step.dependOn(&run_html_generator.step);
}
// Install resources
if (app.res_dirs) |res_dirs| {
for (res_dirs) |res| {
const install_res = app.b.addInstallDirectory(.{
.source_dir = res,
.install_dir = app.getInstallStep().?.dest_dir,
.install_subdir = std.fs.path.basename(res),
.exclude_extensions = &.{},
});
app.getInstallStep().?.step.dependOn(&install_res.step);
}
}
}
pub fn run(app: *const App) RunError!*std.build.Step {
if (app.platform == .web) {
const address = std.process.getEnvVarOwned(app.b.allocator, "MACH_ADDRESS") catch try app.b.allocator.dupe(u8, "127.0.0.1");
const port = std.process.getEnvVarOwned(app.b.allocator, "MACH_PORT") catch try app.b.allocator.dupe(u8, "8080");
const address_parsed = std.net.Address.parseIp4(address, try std.fmt.parseInt(u16, port, 10)) catch return error.ParsingIpFailed;
const serve_step = try deps.wasmserve.serve(
app.step,
.{
.install_dir = web_install_dir,
.watch_paths = app.watch_paths,
.listen_address = address_parsed,
},
);
return &serve_step.step;
} else {
return &app.step.run().step;
}
}
pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
return app.step.install_step;
}
};
};
}