mach/gpu/src/structs.zig
2022-04-14 10:46:31 -07:00

203 lines
6.5 KiB
Zig

//! Structures which are not ABI compatible with webgpu.h
const math = @import("std").math;
const Buffer = @import("Buffer.zig");
const Sampler = @import("Sampler.zig");
const Texture = @import("Texture.zig");
const TextureView = @import("TextureView.zig");
const ShaderModule = @import("ShaderModule.zig");
const QuerySet = @import("QuerySet.zig");
const StencilFaceState = @import("data.zig").StencilFaceState;
const Color = @import("data.zig").Color;
const VertexBufferLayout = @import("data.zig").VertexBufferLayout;
const BlendState = @import("data.zig").BlendState;
const Origin3D = @import("data.zig").Origin3D;
const PrimitiveTopology = @import("enums.zig").PrimitiveTopology;
const IndexFormat = @import("enums.zig").IndexFormat;
const FrontFace = @import("enums.zig").FrontFace;
const CullMode = @import("enums.zig").CullMode;
const StorageTextureAccess = @import("enums.zig").StorageTextureAccess;
const CompareFunction = @import("enums.zig").CompareFunction;
const ComputePassTimestampLocation = @import("enums.zig").ComputePassTimestampLocation;
const RenderPassTimestampLocation = @import("enums.zig").RenderPassTimestampLocation;
const LoadOp = @import("enums.zig").LoadOp;
const StoreOp = @import("enums.zig").StoreOp;
const ColorWriteMask = @import("enums.zig").ColorWriteMask;
const ErrorType = @import("enums.zig").ErrorType;
const LoggingType = @import("enums.zig").LoggingType;
pub const MultisampleState = struct {
count: u32 = 1,
mask: u32 = 0xffff_ffff,
alpha_to_coverage_enabled: bool = false,
};
pub const PrimitiveState = struct {
topology: PrimitiveTopology = .triangle_list,
strip_index_format: IndexFormat = .none,
front_face: FrontFace = .ccw,
cull_mode: CullMode = .none,
};
pub const StorageTextureBindingLayout = extern struct {
reserved: ?*anyopaque = null,
access: StorageTextureAccess = .write_only,
format: Texture.Format,
view_dimension: TextureView.Dimension = .dimension_2d,
};
pub const DepthStencilState = struct {
format: Texture.Format,
depth_write_enabled: bool = false,
depth_compare: CompareFunction = .always,
stencil_front: StencilFaceState = .{},
stencil_back: StencilFaceState = .{},
stencil_read_mask: u32 = 0xffff_ffff,
stencil_write_mask: u32 = 0xffff_ffff,
depth_bias: i32 = 0,
depth_bias_slope_scale: f32 = 0.0,
depth_bias_clamp: f32 = 0.0,
};
// TODO: how does this map to browser API?
pub const ConstantEntry = extern struct {
reserved: ?*anyopaque = null,
key: [*:0]const u8,
value: f64,
};
pub const ProgrammableStageDescriptor = struct {
label: ?[*:0]const u8 = null,
module: ShaderModule,
entry_point: [*:0]const u8,
constants: ?[]const ConstantEntry = null,
};
pub const ComputePassTimestampWrite = struct {
query_set: QuerySet,
query_index: u32,
location: ComputePassTimestampLocation,
};
pub const RenderPassTimestampWrite = struct {
query_set: QuerySet,
query_index: u32,
location: RenderPassTimestampLocation,
};
pub const RenderPassDepthStencilAttachment = struct {
view: TextureView,
depth_load_op: LoadOp,
depth_store_op: StoreOp,
clear_depth: f32 = math.nan_f32,
depth_clear_value: f32 = 0.0,
depth_read_only: bool = false,
stencil_load_op: LoadOp,
stencil_store_op: StoreOp,
clear_stencil: u32 = 0,
stencil_clear_value: u32 = 0.0,
stencil_read_only: bool = false,
};
pub const RenderPassColorAttachment = struct {
view: TextureView,
resolve_target: ?TextureView = null,
load_op: LoadOp,
store_op: StoreOp,
clear_value: Color = .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 },
};
pub const VertexState = struct {
module: ShaderModule,
entry_point: [*:0]const u8,
constants: ?[]const ConstantEntry = null,
buffers: ?[]const VertexBufferLayout = null,
};
pub const FragmentState = struct {
module: ShaderModule,
entry_point: [*:0]const u8,
constants: ?[]const ConstantEntry = null,
targets: ?[]const ColorTargetState = null,
};
pub const ColorTargetState = extern struct {
reserved: ?*anyopaque = null,
format: Texture.Format,
blend: ?*const BlendState = null,
write_mask: ColorWriteMask = ColorWriteMask.all,
};
pub const ImageCopyBuffer = struct {
layout: Texture.DataLayout,
buffer: Buffer,
};
pub const ImageCopyTexture = struct {
texture: Texture,
mip_level: u32 = 0,
origin: Origin3D = .{},
aspect: Texture.Aspect = .all,
};
pub const ErrorCallback = struct {
type_erased_ctx: *anyopaque,
type_erased_callback: fn (ctx: *anyopaque, typ: ErrorType, message: [*:0]const u8) callconv(.Inline) void,
pub fn init(
comptime Context: type,
ctx: Context,
comptime callback: fn (ctx: Context, typ: ErrorType, message: [*:0]const u8) void,
) ErrorCallback {
const erased = (struct {
pub inline fn erased(type_erased_ctx: *anyopaque, typ: ErrorType, message: [*:0]const u8) void {
callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), type_erased_ctx)), typ, message);
}
}).erased;
return .{
.type_erased_ctx = if (Context == void) undefined else ctx,
.type_erased_callback = erased,
};
}
};
pub const LoggingCallback = struct {
type_erased_ctx: *anyopaque,
type_erased_callback: fn (ctx: *anyopaque, typ: LoggingType, message: [*:0]const u8) callconv(.Inline) void,
pub fn init(
comptime Context: type,
ctx: Context,
comptime callback: fn (ctx: Context, typ: LoggingType, message: [*:0]const u8) void,
) LoggingCallback {
const erased = (struct {
pub inline fn erased(type_erased_ctx: *anyopaque, typ: LoggingType, message: [*:0]const u8) void {
callback(if (Context == void) {} else @ptrCast(Context, @alignCast(@alignOf(Context), type_erased_ctx)), typ, message);
}
}).erased;
return .{
.type_erased_ctx = if (Context == void) undefined else ctx,
.type_erased_callback = erased,
};
}
};
test {
_ = MultisampleState;
_ = PrimitiveState;
_ = StorageTextureBindingLayout;
_ = DepthStencilState;
_ = ConstantEntry;
_ = ProgrammableStageDescriptor;
_ = ComputePassTimestampWrite;
_ = RenderPassTimestampWrite;
_ = RenderPassDepthStencilAttachment;
_ = RenderPassColorAttachment;
_ = VertexState;
_ = FragmentState;
_ = ImageCopyBuffer;
_ = ImageCopyTexture;
_ = ErrorCallback;
_ = LoggingCallback;
}