mach/examples/triangle/frag.wgsl
2022-04-14 10:46:31 -07:00

3 lines
99 B
WebGPU Shading Language

@stage(fragment) fn main() -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
}