mach/gpu/src/Adapter.zig
Stephen Gutekanst 9f1775aa7c gpu: correct feature storage location
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-03-19 00:51:48 -07:00

209 lines
6.1 KiB
Zig

//! A GPUAdapter which identifies an implementation of WebGPU on the system.
//!
//! An adapter is both an instance of compute/rendering functionality on the platform, and an
//! instance of the WebGPU implementation on top of that functionality.
//!
//! Adapters do not uniquely represent underlying implementations: calling `requestAdapter()`
//! multiple times returns a different adapter object each time.
//!
//! An adapter object may become invalid at any time. This happens inside "lose the device" and
//! "mark adapters stale". An invalid adapter is unable to vend new devices.
//!
//! Note: This mechanism ensures that various adapter-creation scenarios look similar to
//! applications, so they can easily be robust to more scenarios with less testing: first
//! initialization, reinitialization due to an unplugged adapter, reinitialization due to a test
//! GPUDevice.destroy() call, etc. It also ensures applications use the latest system state to make
//! decisions about which adapter to use.
//!
//! https://gpuweb.github.io/gpuweb/#adapters
//! https://gpuweb.github.io/gpuweb/#gpuadapter
const std = @import("std");
const Feature = @import("enums.zig").Feature;
const Limits = @import("data.zig").Limits;
const Device = @import("Device.zig");
const Adapter = @This();
/// The features which can be used to create devices on this adapter.
features: []Feature,
_features: [std.enums.values(Feature).len]Feature = undefined,
/// The best limits which can be used to create devices on this adapter.
///
/// Each adapter limit will be the same or better than its default value in supported limits.
limits: Limits,
/// If set to true indicates that the adapter is a fallback adapter.
///
/// An adapter may be considered a fallback adapter if it has significant performance caveats in
/// exchange for some combination of wider compatibility, more predictable behavior, or improved
/// privacy. It is not guaranteed that a fallback adapter is available on every system.
///
/// Always false on native implementations of WebGPU (TODO: why is this not queryable in Dawn?)
fallback: bool,
properties: Properties,
/// The type erased pointer to the Adapter implementation
/// Equal to c.WGPUAdapter for NativeInstance.
ptr: *anyopaque,
vtable: *const VTable,
pub const VTable = struct {
reference: fn (ptr: *anyopaque) void,
release: fn (ptr: *anyopaque) void,
requestDevice: fn requestDevice(
ptr: *anyopaque,
descriptor: *const Device.Descriptor,
callback: *RequestDeviceCallback,
) void,
};
pub inline fn reference(adapter: Adapter) void {
adapter.vtable.reference(adapter.ptr);
}
pub inline fn release(adapter: Adapter) void {
adapter.vtable.release(adapter.ptr);
}
/// Tests of the given feature can be used to create devices on this adapter.
pub fn hasFeature(adapter: Adapter, feature: Feature) bool {
for (adapter.features) |f| {
if (f == feature) return true;
}
return false;
}
pub const Properties = struct {
vendor_id: u32,
device_id: u32,
name: []const u8,
driver_description: []const u8,
adapter_type: Type,
backend_type: BackendType,
};
pub const Type = enum(u32) {
discrete_gpu,
integrated_gpu,
cpu,
unknown,
};
pub fn typeName(t: Type) []const u8 {
return switch (t) {
.discrete_gpu => "Discrete GPU",
.integrated_gpu => "Integrated GPU",
.cpu => "CPU",
.unknown => "Unknown",
};
}
pub const BackendType = enum(u32) {
nul,
webgpu,
d3d11,
d3d12,
metal,
vulkan,
opengl,
opengles,
};
pub fn backendTypeName(t: BackendType) []const u8 {
return switch (t) {
.nul => "Null",
.webgpu => "WebGPU",
.d3d11 => "D3D11",
.d3d12 => "D3D12",
.metal => "Metal",
.vulkan => "Vulkan",
.opengl => "OpenGL",
.opengles => "OpenGLES",
};
}
pub const RequestDeviceErrorCode = error{
Error,
Unknown,
};
pub const RequestDeviceError = struct {
message: []const u8,
code: RequestDeviceErrorCode,
};
pub const RequestDeviceResponseTag = enum {
device,
err,
};
pub const RequestDeviceResponse = union(RequestDeviceResponseTag) {
device: Device,
err: RequestDeviceError,
};
pub fn requestDevice(
adapter: Adapter,
descriptor: *const Device.Descriptor,
callback: *RequestDeviceCallback,
) void {
adapter.vtable.requestDevice(adapter.ptr, descriptor, callback);
}
pub const RequestDeviceCallback = struct {
type_erased_ctx: *anyopaque,
type_erased_callback: fn (ctx: *anyopaque, response: RequestDeviceResponse) callconv(.Inline) void,
pub fn init(
comptime Context: type,
ctx: *Context,
comptime callback: fn (ctx: *Context, response: RequestDeviceResponse) void,
) RequestDeviceCallback {
const erased = (struct {
pub inline fn erased(type_erased_ctx: *anyopaque, response: RequestDeviceResponse) void {
callback(@ptrCast(*Context, @alignCast(@alignOf(*Context), type_erased_ctx)), response);
}
}).erased;
return .{
.type_erased_ctx = ctx,
.type_erased_callback = erased,
};
}
};
/// A helper which invokes requestDevice and blocks until the device is recieved.
pub fn waitForDevice(adapter: Adapter, descriptor: *const Device.Descriptor) RequestDeviceResponse {
const Context = RequestDeviceResponse;
var response: Context = undefined;
var callback = RequestDeviceCallback.init(Context, &response, (struct {
pub fn callback(ctx: *Context, callback_response: RequestDeviceResponse) void {
ctx.* = callback_response;
}
}).callback);
adapter.requestDevice(descriptor, &callback);
// TODO: FUTURE: Once crbug.com/dawn/1122 is fixed, we should process events here otherwise our
// callback would not be invoked:
//c.wgpuInstanceProcessEvents(adapter.instance)
return response;
}
test {
_ = VTable;
_ = hasFeature;
_ = Properties;
_ = Type;
_ = BackendType;
_ = RequestDeviceErrorCode;
_ = RequestDeviceError;
_ = RequestDeviceResponse;
_ = RequestDeviceCallback;
_ = requestDevice;
_ = waitForDevice;
}