The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
18 lines
600 B
Zig
18 lines
600 B
Zig
//! GLFW version info
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const c = @import("c.zig").c;
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/// The major version number of the GLFW library.
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///
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/// This is incremented when the API is changed in non-compatible ways.
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pub const major = c.GLFW_VERSION_MAJOR;
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/// The minor version number of the GLFW library.
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///
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/// This is incremented when features are added to the API but it remains backward-compatible.
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pub const minor = c.GLFW_VERSION_MINOR;
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/// The revision number of the GLFW library.
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///
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/// This is incremented when a bug fix release is made that does not contain any API changes.
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pub const revision = c.GLFW_VERSION_REVISION;
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