mach/libs/glfw/src/VideoMode.zig
Stephen Gutekanst 0645429df9 all: move standalone libraries to libs/ subdirectory
The root dir of our repository has grown quite a lot the past few months.

I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.

As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.

We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.

Performed via:

```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```

git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>

git mv ecs libs/

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-26 15:12:04 -07:00

50 lines
1.4 KiB
Zig

//! Monitor video modes and related functions
//!
//! see also: glfw.Monitor.getVideoMode
const std = @import("std");
const c = @import("c.zig").c;
const VideoMode = @This();
handle: c.GLFWvidmode,
/// Returns the width of the video mode, in screen coordinates.
pub inline fn getWidth(self: VideoMode) u32 {
return @intCast(u32, self.handle.width);
}
/// Returns the height of the video mode, in screen coordinates.
pub inline fn getHeight(self: VideoMode) u32 {
return @intCast(u32, self.handle.height);
}
/// Returns the bit depth of the red channel of the video mode.
pub inline fn getRedBits(self: VideoMode) u32 {
return @intCast(u32, self.handle.redBits);
}
/// Returns the bit depth of the green channel of the video mode.
pub inline fn getGreenBits(self: VideoMode) u32 {
return @intCast(u32, self.handle.greenBits);
}
/// Returns the bit depth of the blue channel of the video mode.
pub inline fn getBlueBits(self: VideoMode) u32 {
return @intCast(u32, self.handle.blueBits);
}
/// Returns the refresh rate of the video mode, in Hz.
pub inline fn getRefreshRate(self: VideoMode) u32 {
return @intCast(u32, self.handle.refreshRate);
}
test "getters" {
const x = std.mem.zeroes(VideoMode);
_ = x.getWidth();
_ = x.getHeight();
_ = x.getRedBits();
_ = x.getGreenBits();
_ = x.getBlueBits();
_ = x.getRefreshRate();
}