No description
This adds a helper that can be used people's `build.zig` code, called `@import("mach").addExecutable`,
a direct replacement for `b.addExecutable`.
The benefits of using this method are:
1. Your `build.zig` code does not need to be aware of platform-specifics that may be required to build an executable,
for example setting a Windows manifest to ensure your app is DPI-aware.
2. You do not need to write `main.zig` entrypoint code, which although simple today is expected to become more complex
over time as we add support for more platforms. For example, WASM and other platforms require different entrypoints
and this can account for that without your `build.zig` containing that logic.
Steps to use:
1. Delete your `main.zig` file.
2. Define your `Modules` as a public const in your `App.zig` file, e.g.:
```zig
// The set of Mach modules our application may use.
pub const Modules = mach.Modules(.{
mach.Core,
App,
});
```
3. Update your `build.zig` code to use `@import("mach").addExecutable` like so:
```zig
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const app_mod = b.createModule(.{
.root_source_file = b.path("src/App.zig"),
.optimize = optimize,
.target = target,
});
// Add Mach to our library and executable
const mach_dep = b.dependency("mach", .{
.target = target,
.optimize = optimize,
});
app_mod.addImport("mach", mach_dep.module("mach"));
// Use the Mach entrypoint to write main for us
const exe = @import("mach").addExecutable(mach_dep.builder, .{
.name = "hello-world",
.app = app_mod,
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const app_unit_tests = b.addTest(.{
.root_module = app_mod,
});
const run_app_unit_tests = b.addRunArtifact(app_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_app_unit_tests.step);
}
```
Signed-off-by: Emi <emi@hexops.com>
|
||
|---|---|---|
| .github | ||
| examples | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| .zigversion | ||
| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||
Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
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Join the Mach community on Discord to discuss this project, ask questions, get help, etc.
We're here to make games and have fun, so please help keep the community focused on that. No politics/heated topics are allowed. Unfortunately, the political landscape today makes it such that we must also state: fascists can go f*k themselves, we support LGBTQ+ and minorities here - their existence is not political.


