mach/src/main.zig
2024-04-16 10:50:59 -07:00

53 lines
2.1 KiB
Zig

const build_options = @import("build-options");
const builtin = @import("builtin");
// Core
pub const core = if (build_options.want_core) @import("core/main.zig") else struct {};
pub const Timer = if (build_options.want_core) core.Timer else struct {};
pub const gpu = if (build_options.want_core) core.gpu else struct {};
pub const sysjs = if (build_options.want_core) @import("mach-sysjs") else struct {};
pub const Core = if (build_options.want_core) @import("Core.zig") else struct {};
// Mach standard library
// gamemode requires libc on linux
pub const gamemode = if (builtin.os.tag != .linux or builtin.link_libc) @import("gamemode.zig");
pub const gfx = if (build_options.want_mach) @import("gfx/main.zig") else struct {};
pub const Audio = if (build_options.want_sysaudio) @import("Audio.zig") else struct {};
pub const math = @import("math/main.zig");
pub const testing = @import("testing.zig");
pub const sysaudio = if (build_options.want_sysaudio) @import("sysaudio/main.zig") else struct {};
pub const sysgpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig") else struct {};
// Engine exports
pub const App = @import("engine.zig").App;
pub const Engine = @import("engine.zig").Engine;
// Module system
pub const modules = blk: {
if (!@hasDecl(@import("root"), "modules")) {
@compileError("expected `pub const modules = .{};` in root file");
}
break :blk @import("root").modules;
};
pub const ModSet = @import("module/main.zig").ModSet;
pub const Modules = @import("module/main.zig").Modules(modules);
pub const Mod = ModSet(modules).Mod;
pub const EntityID = @import("module/main.zig").EntityID; // TODO: rename to just Entity?
pub const Archetype = @import("module/main.zig").Archetype;
test {
const std = @import("std");
// TODO: refactor code so we can use this here:
// std.testing.refAllDeclsRecursive(@This());
_ = core;
_ = gpu;
_ = sysaudio;
_ = sysgpu;
_ = gfx;
_ = math;
_ = testing;
std.testing.refAllDeclsRecursive(@import("module/main.zig"));
std.testing.refAllDeclsRecursive(gamemode);
std.testing.refAllDeclsRecursive(math);
}