mach/gpu/src/bind_group_layout.zig
Stephen Gutekanst c0ad349a12 gpu: convert Texture from enum(usize) to *opaque
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

28 lines
1.1 KiB
Zig

const ChainedStruct = @import("types.zig").ChainedStruct;
const ShaderStageFlags = @import("types.zig").ShaderStageFlags;
const Buffer = @import("buffer.zig").Buffer;
const BufferBindingLayout = @import("buffer.zig").BufferBindingLayout;
const Sampler = @import("sampler.zig").Sampler;
const SamplerBindingLayout = @import("sampler.zig").SamplerBindingLayout;
const Texture = @import("texture.zig").Texture;
const TextureBindingLayout = @import("texture.zig").TextureBindingLayout;
const StorageTextureBindingLayout = @import("types.zig").StorageTextureBindingLayout;
pub const BindGroupLayout = *opaque {};
pub const BindGroupLayoutEntry = extern struct {
next_in_chain: *const ChainedStruct,
binding: u32,
visibility: ShaderStageFlags,
buffer: BufferBindingLayout,
sampler: SamplerBindingLayout,
texture: TextureBindingLayout,
storage_texture: StorageTextureBindingLayout,
};
pub const BindGroupLayoutDescriptor = extern struct {
next_in_chain: *const ChainedStruct,
label: ?[*:0]const u8 = null,
entry_count: u32,
entries: [*]const BindGroupLayoutEntry,
};