mach/gpu/src/enums.zig

324 lines
7.2 KiB
Zig

const std = @import("std");
pub const Feature = enum(u32) {
depth24_unorm_stencil8 = 0x00000002,
depth32_float_stencil8 = 0x00000003,
timestamp_query = 0x00000004,
pipeline_statistics_query = 0x00000005,
texture_compression_bc = 0x00000006,
texture_compression_etc2 = 0x00000007,
texture_compression_astc = 0x00000008,
indirect_first_instance = 0x00000009,
depth_clamping = 0x000003e8,
dawn_shader_float16 = 0x000003e9,
dawn_internal_usages = 0x000003ea,
dawn_multi_planar_formats = 0x000003eb,
dawn_native = 0x000003ec,
};
pub const AddressMode = enum(u32) {
repeat = 0x00000000,
mirror_repeat = 0x00000001,
clamp_to_edge = 0x00000002,
};
pub const PresentMode = enum(u32) {
immediate = 0x00000000,
mailbox = 0x00000001,
fifo = 0x00000002,
};
pub const AlphaMode = enum(u32) {
premultiplied = 0x00000000,
unpremultiplied = 0x00000001,
};
pub const BlendFactor = enum(u32) {
zero = 0x00000000,
one = 0x00000001,
src = 0x00000002,
one_minus_src = 0x00000003,
src_alpha = 0x00000004,
one_minus_src_alpha = 0x00000005,
dst = 0x00000006,
one_minus_dst = 0x00000007,
dst_alpha = 0x00000008,
one_minus_dst_alpha = 0x00000009,
src_alpha_saturated = 0x0000000A,
constant = 0x0000000B,
one_minus_constant = 0x0000000C,
};
pub const BlendOperation = enum(u32) {
add = 0x00000000,
subtract = 0x00000001,
reverse_subtract = 0x00000002,
min = 0x00000003,
max = 0x00000004,
};
pub const CompareFunction = enum(u32) {
none = 0x00000000,
never = 0x00000001,
less = 0x00000002,
less_equal = 0x00000003,
greater = 0x00000004,
greater_equal = 0x00000005,
equal = 0x00000006,
not_equal = 0x00000007,
always = 0x00000008,
};
pub const ComputePassTimestampLocation = enum(u32) {
beginning = 0x00000000,
end = 0x00000001,
};
pub const CullMode = enum(u32) {
none = 0x00000000,
front = 0x00000001,
back = 0x00000002,
};
pub const ErrorFilter = enum(u32) {
validation = 0x00000000,
out_of_memory = 0x00000001,
};
pub const ErrorType = enum(u32) {
noError = 0x00000000,
validation = 0x00000001,
out_of_memory = 0x00000002,
unknown = 0x00000003,
device_lost = 0x00000004,
};
pub const FilterMode = enum(u32) {
nearest = 0x00000000,
linear = 0x00000001,
};
pub const FrontFace = enum(u32) {
ccw = 0x00000000,
cw = 0x00000001,
};
pub const IndexFormat = enum(u32) {
none = 0x00000000,
uint16 = 0x00000001,
uint32 = 0x00000002,
};
pub const LoadOp = enum(u32) {
none = 0x00000000,
clear = 0x00000001,
load = 0x00000002,
};
pub const LoggingType = enum(u32) {
verbose = 0x00000000,
info = 0x00000001,
warning = 0x00000002,
err = 0x00000003,
};
pub const PipelineStatistic = enum(u32) {
vertex_shader_invocations = 0x00000000,
clipper_invocations = 0x00000001,
clipper_primitives_out = 0x00000002,
fragment_shader_invocations = 0x00000003,
compute_shader_invocations = 0x00000004,
};
pub const PowerPreference = enum(u32) {
none = 0x00000000,
low_power = 0x00000001,
high_performance = 0x00000002,
};
pub const PredefinedColorSpace = enum(u32) {
none = 0x00000000,
srgb = 0x00000001,
};
pub const PrimitiveTopology = enum(u32) {
point_list = 0x00000000,
line_list = 0x00000001,
line_strip = 0x00000002,
triangle_list = 0x00000003,
triangle_strip = 0x00000004,
};
pub const QueryType = enum(u32) {
occlusion = 0x00000000,
pipeline_statistics = 0x00000001,
timestamp = 0x00000002,
};
pub const RenderPassTimestampLocation = enum(u32) {
beginning = 0x00000000,
end = 0x00000001,
};
pub const StencilOperation = enum(u32) {
keep = 0x00000000,
zero = 0x00000001,
replace = 0x00000002,
invert = 0x00000003,
increment_clamp = 0x00000004,
decrement_clamp = 0x00000005,
increment_wrap = 0x00000006,
decrement_wrap = 0x00000007,
};
pub const StorageTextureAccess = enum(u32) {
none = 0x00000000,
write_only = 0x00000001,
};
pub const StoreOp = enum(u32) {
none = 0x00000000,
store = 0x00000001,
discard = 0x00000002,
};
pub const VertexFormat = enum(u32) {
none = 0x00000000,
uint8x2 = 0x00000001,
uint8x4 = 0x00000002,
sint8x2 = 0x00000003,
sint8x4 = 0x00000004,
unorm8x2 = 0x00000005,
unorm8x4 = 0x00000006,
snorm8x2 = 0x00000007,
snorm8x4 = 0x00000008,
uint16x2 = 0x00000009,
uint16x4 = 0x0000000A,
sint16x2 = 0x0000000B,
sint16x4 = 0x0000000C,
unorm16x2 = 0x0000000D,
unorm16x4 = 0x0000000E,
snorm16x2 = 0x0000000F,
snorm16x4 = 0x00000010,
float16x2 = 0x00000011,
float16x4 = 0x00000012,
float32 = 0x00000013,
float32x2 = 0x00000014,
float32x3 = 0x00000015,
float32x4 = 0x00000016,
uint32 = 0x00000017,
uint32x2 = 0x00000018,
uint32x3 = 0x00000019,
uint32x4 = 0x0000001A,
sint32 = 0x0000001B,
sint32x2 = 0x0000001C,
sint32x3 = 0x0000001D,
sint32x4 = 0x0000001E,
};
pub const VertexStepMode = enum(u32) {
vertex = 0x00000000,
instance = 0x00000001,
};
pub const BufferUsage = packed struct {
map_read: bool = false,
map_write: bool = false,
copy_src: bool = false,
copy_dst: bool = false,
index: bool = false,
vertex: bool = false,
uniform: bool = false,
storage: bool = false,
indirect: bool = false,
query_resolve: bool = false,
_pad0: u6 = 0,
_pad1: u16 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
};
pub const ColorWriteMask = packed struct {
red: bool = false,
green: bool = false,
blue: bool = false,
alpha: bool = false,
_pad0: u4 = 0,
_pad1: u8 = 0,
_pad2: u16 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
pub const all = ColorWriteMask{
.red = true,
.green = true,
.blue = true,
.alpha = true,
};
};
pub const ShaderStage = packed struct {
vertex: bool = false,
fragment: bool = false,
compute: bool = false,
_pad0: u5 = 0,
_pad1: u8 = 0,
_pad2: u16 = 0,
comptime {
std.debug.assert(
@sizeOf(@This()) == @sizeOf(u32) and
@bitSizeOf(@This()) == @bitSizeOf(u32),
);
}
};
test "name" {
try std.testing.expect(std.mem.eql(u8, @tagName(Feature.timestamp_query), "timestamp_query"));
}
test {
_ = Feature;
_ = AddressMode;
_ = PresentMode;
_ = AlphaMode;
_ = BlendFactor;
_ = BlendOperation;
_ = CompareFunction;
_ = ComputePassTimestampLocation;
_ = CullMode;
_ = ErrorFilter;
_ = ErrorType;
_ = FilterMode;
_ = FrontFace;
_ = IndexFormat;
_ = LoadOp;
_ = LoggingType;
_ = PipelineStatistic;
_ = PowerPreference;
_ = PredefinedColorSpace;
_ = PrimitiveTopology;
_ = QueryType;
_ = RenderPassTimestampLocation;
_ = StencilOperation;
_ = StorageTextureAccess;
_ = StoreOp;
_ = VertexFormat;
_ = VertexStepMode;
_ = BufferUsage;
_ = ColorWriteMask;
_ = ShaderStage;
}