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* Buffer resources from swap chain were not being released. * sysgpu Texture.getWidth() should return width not height. * d3d12: Fixing issues with d3d12 on sysgpu. * Initial win32 platform |
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| build.zig | ||
| build.zig.zon | ||
| LICENSE | ||
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| LICENSE-MIT | ||
| README.md | ||
Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.
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