The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
23 lines
797 B
Zig
23 lines
797 B
Zig
const c = @import("c.zig").c;
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/// Mouse button IDs.
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///
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/// See glfw.setMouseButtonCallback for how these are used.
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pub const MouseButton = enum(c_int) {
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// We use left/right/middle aliases here because those are more common and we cannot have
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// duplicate values in a Zig enum.
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left = c.GLFW_MOUSE_BUTTON_1,
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right = c.GLFW_MOUSE_BUTTON_2,
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middle = c.GLFW_MOUSE_BUTTON_3,
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four = c.GLFW_MOUSE_BUTTON_4,
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five = c.GLFW_MOUSE_BUTTON_5,
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six = c.GLFW_MOUSE_BUTTON_6,
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seven = c.GLFW_MOUSE_BUTTON_7,
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eight = c.GLFW_MOUSE_BUTTON_8,
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};
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/// Not in the MouseButton enumeration as it is a duplicate value which is forbidden.
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pub const last = MouseButton.eight;
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pub const one = MouseButton.left;
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pub const two = MouseButton.right;
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pub const three = MouseButton.middle;
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