The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
86 lines
2.5 KiB
Zig
86 lines
2.5 KiB
Zig
const c = @import("c.zig");
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const intToError = @import("error.zig").intToError;
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const Error = @import("error.zig").Error;
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const Aim = @import("enums.zig").Aim;
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const Backend = @import("enums.zig").Backend;
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const Device = @import("Device.zig");
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const SoundIo = @This();
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handle: *c.SoundIo,
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pub fn init() error{OutOfMemory}!SoundIo {
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return SoundIo{ .handle = c.soundio_create() orelse return error.OutOfMemory };
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}
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pub fn deinit(self: SoundIo) void {
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c.soundio_destroy(self.handle);
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}
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pub fn connect(self: SoundIo) Error!void {
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try intToError(c.soundio_connect(self.handle));
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}
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pub fn connectBackend(self: SoundIo, backend: Backend) Error!void {
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try intToError(c.soundio_connect_backend(self.handle, @enumToInt(backend)));
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}
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pub fn disconnect(self: SoundIo) void {
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c.soundio_disconnect(self.handle);
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}
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pub fn flushEvents(self: SoundIo) void {
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c.soundio_flush_events(self.handle);
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}
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pub fn waitEvents(self: SoundIo) void {
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c.soundio_wait_events(self.handle);
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}
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pub fn wakeup(self: SoundIo) void {
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c.soundio_wakeup(self.handle);
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}
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pub fn defaultInputDeviceIndex(self: SoundIo) ?u16 {
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const index = c.soundio_default_input_device_index(self.handle);
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return if (index < 0) null else @intCast(u16, index);
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}
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pub fn defaultOutputDeviceIndex(self: SoundIo) ?u16 {
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const index = c.soundio_default_output_device_index(self.handle);
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return if (index < 0) null else @intCast(u16, index);
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}
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pub fn inputDeviceCount(self: SoundIo) ?u16 {
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const count = c.soundio_input_device_count(self.handle);
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return if (count < 0) null else @intCast(u16, count);
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}
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pub fn outputDeviceCount(self: SoundIo) ?u16 {
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const count = c.soundio_output_device_count(self.handle);
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return if (count < 0) null else @intCast(u16, count);
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}
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pub fn getInputDevice(self: SoundIo, index: u16) ?Device {
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return Device{
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.handle = c.soundio_get_input_device(self.handle, index) orelse return null,
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};
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}
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pub fn getOutputDevice(self: SoundIo, index: u16) ?Device {
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return Device{
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.handle = c.soundio_get_output_device(self.handle, index) orelse return null,
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};
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}
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pub fn getInputDeviceFromID(self: SoundIo, id: [:0]const u8, is_raw: bool) ?Device {
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return Device{
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.handle = c.soundio_get_input_device_from_id(self.handle, id.ptr, is_raw) orelse return null,
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};
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}
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pub fn getOutputDeviceFromID(self: SoundIo, id: [:0]const u8, is_raw: bool) ?Device {
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return Device{
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.handle = c.soundio_get_output_device_from_id(self.handle, id.ptr, is_raw) orelse return null,
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};
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}
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