This adds a helper that can be used people's `build.zig` code, called `@import("mach").addExecutable`,
a direct replacement for `b.addExecutable`.
The benefits of using this method are:
1. Your `build.zig` code does not need to be aware of platform-specifics that may be required to build an executable,
for example setting a Windows manifest to ensure your app is DPI-aware.
2. You do not need to write `main.zig` entrypoint code, which although simple today is expected to become more complex
over time as we add support for more platforms. For example, WASM and other platforms require different entrypoints
and this can account for that without your `build.zig` containing that logic.
Steps to use:
1. Delete your `main.zig` file.
2. Define your `Modules` as a public const in your `App.zig` file, e.g.:
```zig
// The set of Mach modules our application may use.
pub const Modules = mach.Modules(.{
mach.Core,
App,
});
```
3. Update your `build.zig` code to use `@import("mach").addExecutable` like so:
```zig
const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const app_mod = b.createModule(.{
.root_source_file = b.path("src/App.zig"),
.optimize = optimize,
.target = target,
});
// Add Mach to our library and executable
const mach_dep = b.dependency("mach", .{
.target = target,
.optimize = optimize,
});
app_mod.addImport("mach", mach_dep.module("mach"));
// Use the Mach entrypoint to write main for us
const exe = @import("mach").addExecutable(mach_dep.builder, .{
.name = "hello-world",
.app = app_mod,
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
const app_unit_tests = b.addTest(.{
.root_module = app_mod,
});
const run_app_unit_tests = b.addRunArtifact(app_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_app_unit_tests.step);
}
```
Signed-off-by: Emi <emi@hexops.com>
482 lines
18 KiB
Zig
482 lines
18 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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pub const SysgpuBackend = enum {
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default,
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webgpu,
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d3d12,
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metal,
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vulkan,
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opengl,
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};
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/// Examples:
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///
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/// `zig build` -> builds all of Mach
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/// `zig build test` -> runs all tests
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///
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/// ## (optional) minimal dependency fetching
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///
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/// By default, all Mach dependencies will be added to the build. If you only depend on a specific
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/// part of Mach, then you can opt to have only the dependencies you need fetched as part of the
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/// build:
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///
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/// ```
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/// b.dependency("mach", .{
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/// .target = target,
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/// .optimize = optimize,
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/// .core = true,
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/// .sysaudio = true,
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/// });
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/// ```
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///
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/// The presense of `.core = true` and `.sysaudio = true` indicate Mach should add the dependencies
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/// required by `@import("mach").core` and `@import("mach").sysaudio` to the build. You can use this
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/// option with the following:
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///
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/// * core (also implies sysgpu)
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/// * sysaudio
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/// * sysgpu
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///
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/// Note that Zig's dead code elimination and, more importantly, lazy code evaluation means that
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/// you really only pay for the parts of `@import("mach")` that you use/reference.
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pub fn build(b: *std.Build) !void {
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const optimize = b.standardOptimizeOption(.{});
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const target = b.standardTargetOptions(.{});
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const sysgpu_backend = b.option(SysgpuBackend, "sysgpu_backend", "sysgpu API backend") orelse .default;
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const build_examples = b.option(bool, "examples", "build/install examples specifically");
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const build_libs = b.option(bool, "libs", "build/install libraries specifically");
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const build_mach = b.option(bool, "mach", "build mach specifically");
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const build_core = b.option(bool, "core", "build core specifically");
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const build_sysaudio = b.option(bool, "sysaudio", "build sysaudio specifically");
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const build_sysgpu = b.option(bool, "sysgpu", "build sysgpu specifically");
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const build_all = build_examples == null and build_libs == null and build_mach == null and build_core == null and build_sysaudio == null and build_sysgpu == null;
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const want_examples = build_all or (build_examples orelse false);
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const want_libs = build_all or (build_libs orelse false);
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const want_mach = build_all or (build_mach orelse false);
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const want_core = build_all or want_mach or (build_core orelse false);
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const want_sysaudio = build_all or want_mach or (build_sysaudio orelse false);
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const want_sysgpu = build_all or want_mach or want_core or (build_sysgpu orelse false);
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const build_options = b.addOptions();
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build_options.addOption(bool, "want_mach", want_mach);
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build_options.addOption(bool, "want_core", want_core);
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build_options.addOption(bool, "want_sysaudio", want_sysaudio);
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build_options.addOption(bool, "want_sysgpu", want_sysgpu);
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build_options.addOption(SysgpuBackend, "sysgpu_backend", sysgpu_backend);
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var examples = [_]Example{
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.{ .name = "core-custom-entrypoint", .deps = &.{} },
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.{ .name = "core-triangle", .deps = &.{} },
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.{ .name = "core-transparent-window", .deps = &.{} },
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.{ .name = "custom-renderer", .deps = &.{} },
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.{ .name = "glyphs", .deps = &.{ .assets, .freetype } },
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.{ .name = "hardware-check", .deps = &.{ .assets, .zigimg } },
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.{ .name = "piano", .deps = &.{} },
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.{ .name = "play-opus", .deps = &.{.assets} },
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.{ .name = "sprite", .deps = &.{ .zigimg, .assets } },
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.{ .name = "text", .deps = &.{.assets} },
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};
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var sysaudio_tests = [_]SysAudioTest{
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.{ .name = "record" },
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.{ .name = "sine" },
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};
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// Setup Steps
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const docs_step = b.step("docs", "Generate docs");
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for (&examples) |*example| {
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example.run_step = b.step(
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b.fmt("run-{s}", .{example.name}),
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b.fmt("Run example: {s}", .{example.name}),
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);
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}
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const test_step = b.step("test", "Test Run: Unit Tests");
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for (&sysaudio_tests) |*sysaudio_test| {
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sysaudio_test.run_step = b.step(
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b.fmt("test-sysaudio-{s}", .{sysaudio_test.name}),
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b.fmt("Test Run: sysaudio {s}", .{sysaudio_test.name}),
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);
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}
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const module = b.addModule("mach", .{
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.root_source_file = b.path("src/main.zig"),
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.optimize = optimize,
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.target = target,
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});
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module.addImport("build-options", build_options.createModule());
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buildExamples(
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b,
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optimize,
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target,
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module,
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&examples,
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);
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if (want_mach) {
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// Linux gamemode requires libc.
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if (target.result.os.tag == .linux) module.link_libc = true;
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if (target.result.cpu.arch != .wasm32) {
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if (b.lazyDependency("mach_freetype", .{
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.target = target,
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.optimize = optimize,
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})) |dep| {
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module.addImport("mach-freetype", dep.module("mach-freetype"));
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module.addImport("mach-harfbuzz", dep.module("mach-harfbuzz"));
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}
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if (b.lazyDependency("mach_opus", .{
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.target = target,
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.optimize = .ReleaseFast,
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})) |dep| {
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module.addImport("mach-opus", dep.module("mach-opus"));
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}
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}
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if (b.lazyDependency("font_assets", .{})) |dep| module.addImport("font-assets", dep.module("font-assets"));
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if (want_examples) {
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for (examples) |example| b.getInstallStep().dependOn(example.install_step);
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}
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}
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if (want_core) {
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if (target.result.os.tag == .linux) {
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module.addCSourceFile(.{
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.file = b.path("src/core/linux/wayland.c"),
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});
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}
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linkCore(b, module);
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}
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if (want_sysaudio) {
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linkSysaudio(b, module);
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if (target.result.os.tag == .linux) {
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module.addCSourceFile(.{
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.file = b.path("src/sysaudio/pipewire/sysaudio.c"),
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.flags = &.{"-std=gnu99"},
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});
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}
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if (target.result.cpu.arch != .wasm32) {
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for (&sysaudio_tests) |*sysaudio_test| {
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const test_exe = b.addExecutable(.{
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.name = b.fmt("sysaudio-{s}", .{sysaudio_test.name}),
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.root_source_file = b.path(b.fmt("src/sysaudio/tests/{s}.zig", .{sysaudio_test.name})),
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.target = target,
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.optimize = optimize,
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});
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test_exe.root_module.addImport("mach", module);
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const run_cmd = b.addRunArtifact(test_exe);
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if (b.args) |args| run_cmd.addArgs(args);
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sysaudio_test.run_step.dependOn(&run_cmd.step);
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}
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}
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}
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if (want_sysgpu) {
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linkSysgpu(b, module);
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if (b.lazyDependency("vulkan_zig_generated", .{})) |dep| module.addImport("vulkan", dep.module("vulkan-zig-generated"));
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if (target.result.isDarwin()) {
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if (b.lazyDependency("mach_objc", .{
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.target = target,
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.optimize = optimize,
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})) |dep| module.addImport("objc", dep.module("mach-objc"));
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}
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if (want_libs) {
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// TODO(build): make this 'libmach' and test the build of this in CI.
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const lib = b.addStaticLibrary(.{
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.name = "mach-sysgpu",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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var iter = module.import_table.iterator();
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while (iter.next()) |e| {
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lib.root_module.addImport(e.key_ptr.*, e.value_ptr.*);
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}
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linkSysgpu(b, lib.root_module);
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b.installArtifact(lib);
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}
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}
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if (target.result.cpu.arch != .wasm32) {
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// Creates a step for unit testing. This only builds the test executable
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// but does not run it.
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const unit_tests = b.addTest(.{
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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var iter = module.import_table.iterator();
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while (iter.next()) |e| {
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unit_tests.root_module.addImport(e.key_ptr.*, e.value_ptr.*);
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}
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// Linux gamemode requires libc.
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if (target.result.os.tag == .linux) unit_tests.root_module.link_libc = true;
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// Exposes a `test` step to the `zig build --help` menu, providing a way for the user to
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// request running the unit tests.
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const run_unit_tests = b.addRunArtifact(unit_tests);
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test_step.dependOn(&run_unit_tests.step);
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if (want_sysgpu) linkSysgpu(b, unit_tests.root_module);
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if (want_core) linkCore(b, unit_tests.root_module);
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if (want_sysaudio) linkSysaudio(b, unit_tests.root_module);
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// Documentation
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const docs_obj = b.addObject(.{
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.name = "mach",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = .Debug,
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});
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//docs_obj.root_module.addOptions("build_options", build_options);
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const docs = docs_obj.getEmittedDocs();
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const install_docs = b.addInstallDirectory(.{
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.source_dir = docs,
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.install_dir = .prefix,
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.install_subdir = "docs",
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});
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docs_step.dependOn(&install_docs.step);
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}
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}
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pub const Platform = enum {
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wasm,
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linux,
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windows,
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darwin,
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null,
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pub fn fromTarget(target: std.Target) Platform {
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if (target.cpu.arch == .wasm32) return .wasm;
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if (target.os.tag.isDarwin()) return .darwin;
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if (target.os.tag == .windows) return .windows;
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if (target.os.tag == .linux) return .linux;
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return .null;
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}
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};
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/// Links the system libraries, macOS frameworks, etc. that are needed to build sysgpu.
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fn linkSysgpu(b: *std.Build, module: *std.Build.Module) void {
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const target = module.resolved_target orelse @panic("module must have .target specified");
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const optimize = module.optimize orelse @panic("module must have .optimize specified");
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if (target.result.os.tag == .linux) {
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module.link_libc = true;
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} else if (target.result.isDarwin()) {
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module.linkFramework("CoreGraphics", .{});
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module.linkFramework("Foundation", .{});
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module.linkFramework("Metal", .{});
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module.linkFramework("QuartzCore", .{});
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if (b.lazyDependency("xcode_frameworks", .{
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.target = target,
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|
.optimize = optimize,
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})) |dep| {
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module.addSystemFrameworkPath(dep.path("Frameworks"));
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module.addSystemIncludePath(dep.path("include"));
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module.addLibraryPath(dep.path("lib"));
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|
}
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} else if (target.result.os.tag == .windows) {
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// TODO(build): Windows should never link OpenGL except in debug builds.
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module.linkSystemLibrary("dxgi", .{});
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module.linkSystemLibrary("d3d12", .{});
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module.linkSystemLibrary("d3dcompiler_47", .{});
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module.linkSystemLibrary("opengl32", .{});
|
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|
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if (b.lazyDependency("directx_headers", .{
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|
.target = target,
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|
.optimize = optimize,
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|
})) |dep| module.linkLibrary(dep.artifact("directx-headers"));
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if (b.lazyDependency("opengl_headers", .{
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.target = target,
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.optimize = optimize,
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|
})) |dep| module.linkLibrary(dep.artifact("opengl-headers"));
|
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}
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}
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|
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/// Links the system libraries, macOS frameworks, etc. that are needed to build core.
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fn linkCore(b: *std.Build, module: *std.Build.Module) void {
|
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const target = module.resolved_target orelse @panic("module must have .target specified");
|
|
const optimize = module.optimize orelse @panic("module must have .optimize specified");
|
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|
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if (target.result.os.tag == .linux) {
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|
if (b.lazyDependency("wayland_headers", .{
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|
.target = target,
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|
.optimize = optimize,
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|
})) |dep| {
|
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module.addIncludePath(dep.path("libdecor"));
|
|
module.addIncludePath(dep.path("wayland"));
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|
module.addIncludePath(dep.path("wayland-protocols"));
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|
}
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if (b.lazyDependency("x11_headers", .{
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|
.target = target,
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|
.optimize = optimize,
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|
})) |dep| {
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module.linkLibrary(dep.artifact("x11-headers"));
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}
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} else if (target.result.isDarwin()) {
|
|
if (target.result.os.tag == .macos) {
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module.linkFramework("AppKit", .{});
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|
} else {
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module.linkFramework("UIKit", .{});
|
|
}
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module.linkFramework("CoreGraphics", .{});
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module.linkFramework("Foundation", .{});
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module.linkFramework("Metal", .{});
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module.linkFramework("QuartzCore", .{});
|
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|
|
if (b.lazyDependency("xcode_frameworks", .{
|
|
.target = target,
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|
.optimize = optimize,
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|
})) |dep| {
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module.addSystemFrameworkPath(dep.path("Frameworks"));
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module.addSystemIncludePath(dep.path("include"));
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module.addLibraryPath(dep.path("lib"));
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}
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if (b.lazyDependency("mach_objc", .{
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.target = target,
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.optimize = optimize,
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|
})) |dep| module.addImport("objc", dep.module("mach-objc"));
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}
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}
|
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|
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/// Links the system libraries, macOS frameworks, etc. that are needed to build sysaudio.
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|
fn linkSysaudio(b: *std.Build, module: *std.Build.Module) void {
|
|
const target = module.resolved_target orelse @panic("module must have .target specified");
|
|
const optimize = module.optimize orelse @panic("module must have .optimize specified");
|
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|
|
if (target.result.os.tag == .linux) {
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module.link_libc = true;
|
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|
|
if (b.lazyDependency("linux_audio_headers", .{
|
|
.target = target,
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|
.optimize = optimize,
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|
})) |dep| {
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module.linkLibrary(dep.artifact("linux-audio-headers"));
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|
}
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} else if (target.result.isDarwin()) {
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module.linkFramework("AudioToolbox", .{});
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module.linkFramework("CoreFoundation", .{});
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module.linkFramework("CoreAudio", .{});
|
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|
|
if (b.lazyDependency("xcode_frameworks", .{
|
|
.target = target,
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|
.optimize = optimize,
|
|
})) |dep| {
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|
module.addSystemFrameworkPath(dep.path("Frameworks"));
|
|
module.addSystemIncludePath(dep.path("include"));
|
|
module.addLibraryPath(dep.path("lib"));
|
|
}
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|
}
|
|
}
|
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|
|
const Dependency = enum {
|
|
assets,
|
|
freetype,
|
|
zigimg,
|
|
};
|
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|
|
const Example = struct {
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|
name: []const u8,
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|
deps: []const Dependency = &.{},
|
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|
|
install_step: *std.Build.Step = undefined,
|
|
run_step: *std.Build.Step = undefined,
|
|
};
|
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|
|
pub fn addExecutable(
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|
mach_builder: *std.Build,
|
|
options: struct {
|
|
name: []const u8,
|
|
app: *std.Build.Module,
|
|
target: std.Build.ResolvedTarget,
|
|
optimize: std.builtin.OptimizeMode,
|
|
},
|
|
) *std.Build.Step.Compile {
|
|
const entrypoint_mod = mach_builder.addModule(
|
|
mach_builder.fmt("{s}-entrypoint", .{options.name}),
|
|
.{
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|
.root_source_file = mach_builder.path("src/entrypoint/main.zig"),
|
|
.optimize = options.optimize,
|
|
.target = options.target,
|
|
},
|
|
);
|
|
entrypoint_mod.addImport("app", options.app);
|
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|
|
return mach_builder.addExecutable(.{
|
|
.name = options.name,
|
|
.root_module = entrypoint_mod,
|
|
|
|
// Win32 manifest file for DPI-awareness configuration
|
|
.win32_manifest = mach_builder.path("src/core/windows/win32.manifest"),
|
|
});
|
|
}
|
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|
|
fn buildExamples(
|
|
b: *std.Build,
|
|
optimize: std.builtin.OptimizeMode,
|
|
target: std.Build.ResolvedTarget,
|
|
mach_mod: *std.Build.Module,
|
|
examples: []Example,
|
|
) void {
|
|
for (examples) |*example| {
|
|
const app_mod = b.addModule(example.name, .{
|
|
.root_source_file = b.path(b.fmt("examples/{s}/App.zig", .{example.name})),
|
|
});
|
|
app_mod.addImport("mach", mach_mod);
|
|
const exe = addExecutable(b, .{
|
|
.name = example.name,
|
|
.app = app_mod,
|
|
.target = target,
|
|
.optimize = optimize,
|
|
});
|
|
|
|
for (example.deps) |d| {
|
|
switch (d) {
|
|
.assets => {
|
|
if (b.lazyDependency("mach_example_assets", .{
|
|
.target = target,
|
|
.optimize = optimize,
|
|
})) |dep| app_mod.addImport("assets", dep.module("mach-example-assets"));
|
|
},
|
|
.freetype => {
|
|
if (b.lazyDependency("mach_freetype", .{
|
|
.target = target,
|
|
.optimize = optimize,
|
|
})) |dep| app_mod.addImport("freetype", dep.module("mach-freetype"));
|
|
},
|
|
.zigimg => {
|
|
if (b.lazyDependency("zigimg", .{
|
|
.target = target,
|
|
.optimize = optimize,
|
|
})) |dep| app_mod.addImport("zigimg", dep.module("zigimg"));
|
|
},
|
|
}
|
|
}
|
|
|
|
const run_cmd = b.addRunArtifact(exe);
|
|
if (b.args) |args| run_cmd.addArgs(args);
|
|
|
|
const installArtifact = b.addInstallArtifact(exe, .{});
|
|
example.install_step = &installArtifact.step;
|
|
run_cmd.step.dependOn(&installArtifact.step);
|
|
example.run_step.dependOn(&run_cmd.step);
|
|
}
|
|
}
|
|
|
|
const SysAudioTest = struct {
|
|
name: []const u8,
|
|
run_step: *std.Build.Step = undefined,
|
|
};
|
|
|
|
comptime {
|
|
const supported_zig = std.SemanticVersion.parse("0.14.0-dev.2577+271452d22") catch unreachable;
|
|
if (builtin.zig_version.order(supported_zig) != .eq) {
|
|
@compileError(std.fmt.comptimePrint("unsupported Zig version ({}). Required Zig version 2024.11.0-mach: https://machengine.org/docs/zig-version/", .{builtin.zig_version}));
|
|
}
|
|
}
|