The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
38 lines
1.1 KiB
Zig
38 lines
1.1 KiB
Zig
pub const BasisFile = opaque {};
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pub extern fn basisu_transcoder_init() void;
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pub extern fn transcoder_is_format_supported(tex_type: u32, fmt: u32) bool;
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pub extern fn transcoder_init([*]const u8, u32) *BasisFile;
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pub extern fn transcoder_deinit(*BasisFile) void;
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pub extern fn transcoder_get_images_count(*BasisFile) u32;
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pub extern fn transcoder_get_levels_count(*BasisFile, image_index: u32) u32;
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pub extern fn transcoder_get_image_level_desc(
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*BasisFile,
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image_index: u32,
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level_index: u32,
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orig_width: *u32,
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orig_height: *u32,
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total_block: *u32,
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) bool;
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pub extern fn transcoder_get_image_transcoded_size(
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*BasisFile,
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image_index: u32,
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level_index: u32,
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format: u32,
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size: *u32,
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) bool;
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pub extern fn transcoder_start_transcoding(*BasisFile) bool;
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pub extern fn transcoder_stop_transcoding(*BasisFile) bool;
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pub extern fn transcoder_transcode(
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*BasisFile,
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out: [*]const u8,
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out_size: u32,
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image_index: u32,
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level_index: u32,
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format: u32,
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decode_flags: u32,
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output_row_pitch_in_blocks_or_pixels: u32,
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output_rows_in_pixels: u32,
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) bool;
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