* all: build: fix sdkPath for relative @src.file
Prior to this commit, the build system heavily assumed that the result
`@src.file` would always be absolute, but this is no longer
guaranteed, likely due to there being no such thing as an "absolute
path" in WASI.
It appears that for normal invocations of `zig build`, it is safe to
assume that `@src.file` is absolute. However, when ZLS uses a custom
`build_runner.zig` to collect build configuration, `@src.file` is
actually relative to the current working directory, at least on my
system. For a while, this led to ZLS completions breaking entirely,
but presently it actually causes ZLS to crash!
The solution is not as simple as using relative `sdkPath` results
as-is, because the build system may attempt to resolve these paths
relative to build root, when the paths are actually relative to the
current working directory.
This leads to a sticky situation: the current working directory is a
runtime concept, but `@src.file` is resolved at compile time. However,
it appears that the build runner does not change current working
directory in between compilation and execution, so it is probably safe
to calculate `sdkPath` using runtime current working directory.
Still, this requires major changes with how `sdkPath` works, since
runtime computation and allocations are required. So pretty much
anything that relied on `sdkPath` being comptime-known has been
refactored in this commit.
The most severe result of this is that, for example, `gpu.pkg` can no
longer be a comptime-known constant: it has to be a runtime function
that takes a `*Builder` and returns a `Pkg`.
This commit deals with usages of `*.pkg` and `sdkPath` within Mach
itself, but projects that depend on Mach such as `mach-examples` will
almost certainly require changes as well.
* all: update README to reflect change in pkg usage
For details on updating your code to use this version, see: 88b1106953
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
412 lines
15 KiB
Zig
412 lines
15 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const system_sdk = @import("libs/glfw/system_sdk.zig");
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const glfw = @import("libs/glfw/build.zig");
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const ecs = @import("libs/ecs/build.zig");
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const freetype = @import("libs/freetype/build.zig");
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const basisu = @import("libs/basisu/build.zig");
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const sysjs = @import("libs/sysjs/build.zig");
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const earcut = @import("libs/earcut/build.zig");
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const gamemode = @import("libs/gamemode/build.zig");
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const model3d = @import("libs/model3d/build.zig");
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const wasmserve = @import("tools/wasmserve/wasmserve.zig");
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const gpu_dawn = @import("libs/gpu-dawn/sdk.zig").Sdk(.{
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.glfw = glfw,
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.glfw_include_dir = "glfw/upstream/glfw/include",
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.system_sdk = system_sdk,
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});
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const gpu = @import("libs/gpu/sdk.zig").Sdk(.{
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.glfw = glfw,
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.gpu_dawn = gpu_dawn,
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});
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const sysaudio = @import("libs/sysaudio/sdk.zig").Sdk(.{
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.system_sdk = system_sdk,
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.sysjs = sysjs,
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});
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const CrossTarget = std.zig.CrossTarget;
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const Builder = std.build.Builder;
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const Pkg = std.build.Pkg;
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var cached_pkg: ?Pkg = null;
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pub fn pkg(b: *Builder) Pkg {
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if (cached_pkg == null) {
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const dependencies = b.allocator.create([4]Pkg) catch unreachable;
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dependencies.* = .{
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gpu.pkg(b),
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ecs.pkg(b),
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sysaudio.pkg(b),
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earcut.pkg(b),
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};
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cached_pkg = .{
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.name = "mach",
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.source = .{ .path = sdkPath(b, "/src/main.zig") },
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.dependencies = dependencies,
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};
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}
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return cached_pkg.?;
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}
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pub const Options = struct {
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glfw_options: glfw.Options = .{},
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gpu_dawn_options: gpu_dawn.Options = .{},
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sysaudio_options: sysaudio.Options = .{},
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freetype_options: freetype.Options = .{},
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pub fn gpuOptions(options: Options) gpu.Options {
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return .{
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.glfw_options = options.glfw_options,
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.gpu_dawn_options = options.gpu_dawn_options,
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};
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}
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};
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pub fn build(b: *Builder) !void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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const gpu_dawn_options = gpu_dawn.Options{
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.from_source = b.option(bool, "dawn-from-source", "Build Dawn from source") orelse false,
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.debug = b.option(bool, "dawn-debug", "Use a debug build of Dawn") orelse false,
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};
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const options = Options{ .gpu_dawn_options = gpu_dawn_options };
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if (target.getCpuArch() != .wasm32) {
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const all_tests_step = b.step("test", "Run library tests");
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const glfw_test_step = b.step("test-glfw", "Run GLFW library tests");
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const gpu_test_step = b.step("test-gpu", "Run GPU library tests");
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const ecs_test_step = b.step("test-ecs", "Run ECS library tests");
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const freetype_test_step = b.step("test-freetype", "Run Freetype library tests");
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const basisu_test_step = b.step("test-basisu", "Run Basis-Universal library tests");
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const sysaudio_test_step = b.step("test-sysaudio", "Run sysaudio library tests");
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const model3d_test_step = b.step("test-model3d", "Run Model3D library tests");
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const mach_test_step = b.step("test-mach", "Run Mach Core library tests");
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glfw_test_step.dependOn(&(try glfw.testStep(b, mode, target)).step);
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gpu_test_step.dependOn(&(try gpu.testStep(b, mode, target, options.gpuOptions())).step);
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freetype_test_step.dependOn(&freetype.testStep(b, mode, target).step);
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ecs_test_step.dependOn(&ecs.testStep(b, mode, target).step);
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basisu_test_step.dependOn(&basisu.testStep(b, mode, target).step);
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sysaudio_test_step.dependOn(&sysaudio.testStep(b, mode, target).step);
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model3d_test_step.dependOn(&model3d.testStep(b, mode, target).step);
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mach_test_step.dependOn(&testStep(b, mode, target).step);
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all_tests_step.dependOn(glfw_test_step);
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all_tests_step.dependOn(gpu_test_step);
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all_tests_step.dependOn(ecs_test_step);
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all_tests_step.dependOn(basisu_test_step);
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all_tests_step.dependOn(freetype_test_step);
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all_tests_step.dependOn(sysaudio_test_step);
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all_tests_step.dependOn(model3d_test_step);
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all_tests_step.dependOn(mach_test_step);
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// TODO: we need a way to test wasm stuff
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// const sysjs_test_step = b.step( "test-sysjs", "Run sysjs library tests");
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// sysjs_test_step.dependOn(&sysjs.testStep(b, mode, target).step);
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// all_tests_step.dependOn(sysjs_test_step);
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const shaderexp_app = try App.init(
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b,
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.{
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.name = "shaderexp",
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.src = "shaderexp/main.zig",
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.target = target,
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.mode = mode,
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},
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);
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try shaderexp_app.link(options);
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shaderexp_app.install();
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const shaderexp_compile_step = b.step("shaderexp", "Compile shaderexp");
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shaderexp_compile_step.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_cmd = try shaderexp_app.run();
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shaderexp_run_cmd.dependOn(&shaderexp_app.getInstallStep().?.step);
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const shaderexp_run_step = b.step("run-shaderexp", "Run shaderexp");
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shaderexp_run_step.dependOn(shaderexp_run_cmd);
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// Compiles the `libmach` shared library
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const shared_lib = try buildSharedLib(b, mode, target, options);
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shared_lib.install();
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}
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const compile_all = b.step("compile-all", "Compile Mach");
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compile_all.dependOn(b.getInstallStep());
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}
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fn testStep(b: *Builder, mode: std.builtin.Mode, target: CrossTarget) *std.build.RunStep {
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const main_tests = b.addTestExe("mach-tests", "src/main.zig");
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main_tests.setBuildMode(mode);
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main_tests.setTarget(target);
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for (pkg(b).dependencies.?) |dependency| {
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main_tests.addPackage(dependency);
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}
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main_tests.addPackage(freetype.pkg(b));
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freetype.link(b, main_tests, .{});
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main_tests.install();
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return main_tests.run();
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}
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fn buildSharedLib(b: *Builder, mode: std.builtin.Mode, target: CrossTarget, options: Options) !*std.build.LibExeObjStep {
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const lib = b.addSharedLibrary("mach", "src/platform/libmach.zig", .unversioned);
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lib.setTarget(target);
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lib.setBuildMode(mode);
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lib.main_pkg_path = "src/";
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const app_pkg = Pkg{
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.name = "app",
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.source = .{ .path = "src/platform/libmach.zig" },
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};
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lib.addPackage(app_pkg);
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lib.addPackage(glfw.pkg(b));
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lib.addPackage(gpu.pkg(b));
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lib.addPackage(sysaudio.pkg(b));
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if (target.isLinux()) {
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lib.addPackage(gamemode.pkg(b));
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gamemode.link(lib);
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}
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try glfw.link(b, lib, options.glfw_options);
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try gpu.link(b, lib, options.gpuOptions());
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lib.setOutputDir("libmach/build");
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return lib;
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}
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const web_install_dir = std.build.InstallDir{ .custom = "www" };
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pub const App = struct {
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b: *Builder,
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name: []const u8,
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step: *std.build.LibExeObjStep,
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platform: Platform,
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res_dirs: ?[]const []const u8,
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watch_paths: ?[]const []const u8,
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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pub const InitError = error{OutOfMemory} || std.zig.system.NativeTargetInfo.DetectError;
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pub const LinkError = glfw.LinkError;
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pub const RunError = error{
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ParsingIpFailed,
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} || wasmserve.Error || std.fmt.ParseIntError;
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pub const Platform = enum {
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native,
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web,
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pub fn fromTarget(target: std.Target) Platform {
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if (target.cpu.arch == .wasm32) return .web;
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return .native;
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}
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};
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pub fn init(
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b: *Builder,
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options: struct {
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name: []const u8,
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src: []const u8,
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target: CrossTarget,
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mode: std.builtin.Mode,
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deps: ?[]const Pkg = null,
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res_dirs: ?[]const []const u8 = null,
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watch_paths: ?[]const []const u8 = null,
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/// If set, freetype will be linked and can be imported using this name.
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// TODO(build-system): name is currently not used / always "freetype"
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use_freetype: ?[]const u8 = null,
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use_model3d: bool = false,
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},
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) InitError!App {
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const target = (try std.zig.system.NativeTargetInfo.detect(options.target)).target;
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const platform = Platform.fromTarget(target);
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var deps = std.ArrayList(Pkg).init(b.allocator);
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try deps.append(pkg(b));
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try deps.append(gpu.pkg(b));
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try deps.append(sysaudio.pkg(b));
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switch (platform) {
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.native => try deps.append(glfw.pkg(b)),
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.web => try deps.append(sysjs.pkg(b)),
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}
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if (options.use_freetype) |_| try deps.append(freetype.pkg(b));
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if (options.deps) |app_deps| try deps.appendSlice(app_deps);
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const app_pkg = Pkg{
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.name = "app",
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.source = .{ .path = options.src },
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.dependencies = try deps.toOwnedSlice(),
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};
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const step = blk: {
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if (platform == .web) {
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const lib = b.addSharedLibrary(options.name, sdkPath(b, "/src/platform/wasm.zig"), .unversioned);
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lib.addPackage(gpu.pkg(b));
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lib.addPackage(sysaudio.pkg(b));
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lib.addPackage(sysjs.pkg(b));
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break :blk lib;
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} else {
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const exe = b.addExecutable(options.name, sdkPath(b, "/src/platform/native.zig"));
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exe.addPackage(gpu.pkg(b));
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exe.addPackage(sysaudio.pkg(b));
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exe.addPackage(glfw.pkg(b));
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if (target.os.tag == .linux)
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exe.addPackage(gamemode.pkg(b));
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break :blk exe;
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}
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};
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step.main_pkg_path = sdkPath(b, "/src");
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step.addPackage(app_pkg);
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step.setTarget(options.target);
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step.setBuildMode(options.mode);
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return .{
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.b = b,
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.step = step,
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.name = options.name,
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.platform = platform,
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.res_dirs = options.res_dirs,
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.watch_paths = options.watch_paths,
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.use_freetype = options.use_freetype,
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.use_model3d = options.use_model3d,
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};
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}
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pub fn link(app: *const App, options: Options) LinkError!void {
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if (app.platform != .web) {
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try glfw.link(app.b, app.step, options.glfw_options);
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gpu.link(app.b, app.step, options.gpuOptions()) catch return error.FailedToLinkGPU;
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if (app.step.target.isLinux())
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gamemode.link(app.step);
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}
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sysaudio.link(app.b, app.step, options.sysaudio_options);
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if (app.use_freetype) |_| freetype.link(app.b, app.step, options.freetype_options);
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if (app.use_model3d) {
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model3d.link(app.b, app.step, app.step.target);
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}
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}
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pub fn install(app: *const App) void {
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app.step.install();
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// Install additional files (src/mach.js and template.html)
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// in case of wasm
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if (app.platform == .web) {
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// Set install directory to '{prefix}/www'
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app.getInstallStep().?.dest_dir = web_install_dir;
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inline for (.{ "/src/platform/mach.js", "/libs/sysjs/src/mach-sysjs.js" }) |js| {
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const install_js = app.b.addInstallFileWithDir(
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.{ .path = sdkPath(app.b, js) },
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web_install_dir,
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std.fs.path.basename(js),
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);
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app.getInstallStep().?.step.dependOn(&install_js.step);
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}
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const html_generator = app.b.addExecutable("html-generator", sdkPath(app.b, "/tools/html-generator/main.zig"));
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const run_html_generator = html_generator.run();
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const html_file_name = std.mem.concat(
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app.b.allocator,
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u8,
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&.{ app.name, ".html" },
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) catch unreachable;
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defer app.b.allocator.free(html_file_name);
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run_html_generator.addArgs(&.{ html_file_name, app.name });
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run_html_generator.cwd = app.b.getInstallPath(web_install_dir, "");
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app.getInstallStep().?.step.dependOn(&run_html_generator.step);
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}
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// Install resources
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if (app.res_dirs) |res_dirs| {
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for (res_dirs) |res| {
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const install_res = app.b.addInstallDirectory(.{
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.source_dir = res,
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.install_dir = app.getInstallStep().?.dest_dir,
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.install_subdir = std.fs.path.basename(res),
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.exclude_extensions = &.{},
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});
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app.getInstallStep().?.step.dependOn(&install_res.step);
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}
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}
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}
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pub fn run(app: *const App) RunError!*std.build.Step {
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if (app.platform == .web) {
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const address = std.process.getEnvVarOwned(app.b.allocator, "MACH_ADDRESS") catch try app.b.allocator.dupe(u8, "127.0.0.1");
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const port = std.process.getEnvVarOwned(app.b.allocator, "MACH_PORT") catch try app.b.allocator.dupe(u8, "8080");
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const address_parsed = std.net.Address.parseIp4(address, try std.fmt.parseInt(u16, port, 10)) catch return error.ParsingIpFailed;
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const serve_step = try wasmserve.serve(
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app.step,
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.{
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.install_dir = web_install_dir,
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.watch_paths = app.watch_paths,
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.listen_address = address_parsed,
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},
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);
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return &serve_step.step;
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} else {
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return &app.step.run().step;
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}
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}
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pub fn getInstallStep(app: *const App) ?*std.build.InstallArtifactStep {
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return app.step.install_step;
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}
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};
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const unresolved_dir = (struct {
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inline fn unresolvedDir() []const u8 {
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return comptime std.fs.path.dirname(@src().file) orelse ".";
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}
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}).unresolvedDir();
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fn thisDir(allocator: std.mem.Allocator) []const u8 {
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if (comptime unresolved_dir[0] == '/') {
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return unresolved_dir;
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}
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const cached_dir = &(struct {
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var cached_dir: ?[]const u8 = null;
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}).cached_dir;
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if (cached_dir.* == null) {
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cached_dir.* = std.fs.cwd().realpathAlloc(allocator, unresolved_dir) catch unreachable;
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}
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return cached_dir.*.?;
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}
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inline fn sdkPath(b: *Builder, comptime suffix: []const u8) []const u8 {
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return sdkPathAllocator(b.allocator, suffix);
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}
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inline fn sdkPathAllocator(allocator: std.mem.Allocator, comptime suffix: []const u8) []const u8 {
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return sdkPathInternal(allocator, suffix.len, suffix[0..suffix.len].*);
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}
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fn sdkPathInternal(allocator: std.mem.Allocator, comptime len: usize, comptime suffix: [len]u8) []const u8 {
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if (suffix[0] != '/') @compileError("suffix must be an absolute path");
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if (comptime unresolved_dir[0] == '/') {
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return unresolved_dir ++ @as([]const u8, &suffix);
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}
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const cached_dir = &(struct {
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var cached_dir: ?[]const u8 = null;
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}).cached_dir;
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if (cached_dir.* == null) {
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cached_dir.* = std.fs.path.resolve(allocator, &.{ thisDir(allocator), suffix[1..] }) catch unreachable;
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}
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return cached_dir.*.?;
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}
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