mach/examples/ecs-app/renderer.zig

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Zig

const mach = @import("mach");
const ecs = mach.ecs;
pub const module = ecs.Module(.{
.components = .{
.location = Vec3,
.rotation = Vec3,
},
// TODO: there would be systems that we register here. Functions that iterate over entities
// with renderer components like `.geometry` and render them for example!
});
pub const Vec3 = extern struct { x: f32, y: f32, z: f32 };