231 lines
7.4 KiB
Zig
231 lines
7.4 KiB
Zig
//! Monitor type and related functions
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const std = @import("std");
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const mem = std.mem;
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const testing = std.testing;
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const c = @cImport(@cInclude("GLFW/glfw3.h"));
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pub const Error = @import("errors.zig").Error;
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const getError = @import("errors.zig").getError;
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const Monitor = @This();
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handle: *c.GLFWmonitor,
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/// A monitor position, in screen coordinates, of the upper left corner of the monitor on the
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/// virtual screen.
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const Pos = struct {
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/// The x coordinate.
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x: usize,
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/// The y coordinate.
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y: usize,
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};
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/// Returns the position of the monitor's viewport on the virtual screen.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_properties
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pub fn getPos(self: Monitor) Error!Pos {
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var xpos: c_int = 0;
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var ypos: c_int = 0;
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c.glfwGetMonitorPos(self.handle, &xpos, &ypos);
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try getError();
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return Pos{ .x = @intCast(usize, xpos), .y = @intCast(usize, ypos) };
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}
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/// The monitor workarea, in screen coordinates.
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///
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/// This is the position of the upper-left corner of the work area of the monitor, along with the
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/// work area size. The work area is defined as the area of the monitor not occluded by the
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/// operating system task bar where present. If no task bar exists then the work area is the
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/// monitor resolution in screen coordinates.
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const Workarea = struct {
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x: usize,
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y: usize,
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width: usize,
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height: usize,
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};
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/// Retrieves the work area of the monitor.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_workarea
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pub fn getWorkarea(self: Monitor) Error!Workarea {
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var xpos: c_int = 0;
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var ypos: c_int = 0;
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var width: c_int = 0;
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var height: c_int = 0;
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c.glfwGetMonitorWorkarea(self.handle, &xpos, &ypos, &width, &height);
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try getError();
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return Workarea{ .x = @intCast(usize, xpos), .y = @intCast(usize, ypos), .width = @intCast(usize, width), .height = @intCast(usize, height) };
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}
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/// The physical size, in millimetres, of the display area of a monitor.
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const PhysicalSize = struct {
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width_mm: usize,
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height_mm: usize,
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};
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/// Returns the physical size of the monitor.
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///
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/// Some systems do not provide accurate monitor size information, either because the monitor
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/// [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
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/// data is incorrect or because the driver does not report it accurately.
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///
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/// Possible errors include glfw.Error.NotInitialized.
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///
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/// win32: calculates the returned physical size from the current resolution and system DPI
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/// instead of querying the monitor EDID data.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_properties
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pub fn getPhysicalSize(self: Monitor) Error!PhysicalSize {
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var width_mm: c_int = 0;
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var height_mm: c_int = 0;
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c.glfwGetMonitorPhysicalSize(self.handle, &width_mm, &height_mm);
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try getError();
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return PhysicalSize{ .width_mm = @intCast(usize, width_mm), .height_mm = @intCast(usize, height_mm) };
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}
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/// The content scale for a monitor.
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///
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/// This is the ratio between the current DPI and the platform's default DPI. This is especially
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/// important for text and any UI elements. If the pixel dimensions of your UI scaled by this look
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/// appropriate on your machine then it should appear at a reasonable size on other machines
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/// regardless of their DPI and scaling settings. This relies on the system DPI and scaling
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/// settings being somewhat correct.
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///
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/// The content scale may depend on both the monitor resolution and pixel density and on users
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/// settings. It may be very different from the raw DPI calculated from the physical size and
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/// current resolution.
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const ContentScale = struct {
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x_scale: f32,
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y_scale: f32,
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};
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/// Returns the content scale for the monitor.
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///
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/// Possible errors include glfw.Error.NotInitialized and glfw.Error.PlatformError.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_scale, glfw.Window.getContentScale
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pub fn getContentScale(self: Monitor) Error!ContentScale {
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var x_scale: f32 = 0;
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var y_scale: f32 = 0;
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c.glfwGetMonitorContentScale(self.handle, &x_scale, &y_scale);
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try getError();
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return ContentScale{ .x_scale = @floatCast(f32, x_scale), .y_scale = @floatCast(f32, y_scale) };
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}
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/// Returns the name of the specified monitor.
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///
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/// This function returns a human-readable name, encoded as UTF-8, of the specified monitor. The
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/// name typically reflects the make and model of the monitor and is not guaranteed to be unique
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/// among the connected monitors.
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///
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/// Possible errors include glfw.Error.NotInitialized.
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///
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/// @pointer_lifetime The returned string is allocated and freed by GLFW. You should not free it
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/// yourself. It is valid until the specified monitor is disconnected or the library is terminated.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_properties
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pub fn getName(self: Monitor) Error![*c]const u8 {
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return c.glfwGetMonitorName(self.handle);
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}
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/// Returns the currently connected monitors.
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///
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/// This function returns a slice of all currently connected monitors. The primary monitor is
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/// always first. If no monitors were found, this function returns an empty slice.
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///
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/// The returned slice memory is owned by the caller. The underlying handles are owned by GLFW, and
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/// are valid until the monitor configuration changes or the `glfw.terminate` is called.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_monitors, monitor_event, glfw.monitor.getPrimary
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pub fn getAll(allocator: *mem.Allocator) ![]Monitor {
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var count: c_int = 0;
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const monitors = c.glfwGetMonitors(&count);
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const slice = try allocator.alloc(Monitor, @intCast(usize, count));
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var i: usize = 0;
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while (i < count) : (i += 1) {
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slice[i] = Monitor{ .handle = monitors[i].? };
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}
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return slice;
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}
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/// Returns the primary monitor.
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///
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/// This function returns the primary monitor. This is usually the monitor where elements like
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/// the task bar or global menu bar are located.
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///
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/// Possible errors include glfw.Error.NotInitialized.
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///
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/// @thread_safety This function must only be called from the main thread.
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///
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/// see also: monitor_monitors, glfw.monitors.getAll
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pub fn getPrimary() !?Monitor {
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const handle = c.glfwGetPrimaryMonitor();
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if (handle == null) {
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return null;
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}
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try getError();
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return Monitor{ .handle = handle.? };
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}
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test "getAll" {
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const allocator = testing.allocator;
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const monitors = try getAll(allocator);
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defer allocator.free(monitors);
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}
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test "getPrimary" {
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_ = try getPrimary();
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}
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test "getPos" {
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getPos();
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}
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}
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test "getWorkarea" {
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getWorkarea();
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}
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}
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test "getPhysicalSize" {
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getPhysicalSize();
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}
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}
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test "getContentScale" {
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getContentScale();
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}
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}
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test "getName" {
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const monitor = try getPrimary();
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if (monitor) |m| {
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_ = try m.getName();
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}
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}
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