The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
40 lines
1.3 KiB
Zig
40 lines
1.3 KiB
Zig
const ChainedStruct = @import("types.zig").ChainedStruct;
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const Texture = @import("texture.zig").Texture;
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const Impl = @import("interface.zig").Impl;
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const types = @import("types.zig");
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pub const TextureView = opaque {
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pub const Dimension = enum(u32) {
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dimension_undef = 0x00000000,
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dimension_1d = 0x00000001,
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dimension_2d = 0x00000002,
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dimension_2d_array = 0x00000003,
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dimension_cube = 0x00000004,
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dimension_cube_array = 0x00000005,
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dimension_3d = 0x00000006,
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};
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pub const Descriptor = extern struct {
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next_in_chain: ?*const ChainedStruct = null,
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label: ?[*:0]const u8 = null,
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format: Texture.Format = .undef,
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dimension: Dimension = .dimension_undef,
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base_mip_level: u32 = 0,
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mip_level_count: u32 = types.mip_level_count_undef,
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base_array_layer: u32 = 0,
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array_layer_count: u32 = types.array_layer_count_undef,
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aspect: Texture.Aspect = .all,
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};
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pub inline fn setLabel(texture_view: *TextureView, label: [*:0]const u8) void {
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Impl.textureViewSetLabel(texture_view, label);
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}
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pub inline fn reference(texture_view: *TextureView) void {
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Impl.textureViewReference(texture_view);
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}
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pub inline fn release(texture_view: *TextureView) void {
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Impl.textureViewRelease(texture_view);
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}
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};
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