69 lines
2.7 KiB
Zig
69 lines
2.7 KiB
Zig
//! The Mach standard library
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const build_options = @import("build-options");
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const builtin = @import("builtin");
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const std = @import("std");
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// Core
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pub const Core = if (build_options.want_core) @import("Core.zig") else struct {};
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// note: gamemode requires libc on linux
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pub const gamemode = if (builtin.os.tag != .linux or builtin.link_libc) @import("gamemode.zig");
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pub const gfx = if (build_options.want_mach) @import("gfx/main.zig") else struct {};
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pub const Audio = if (build_options.want_sysaudio) @import("Audio.zig") else struct {};
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pub const math = @import("math/main.zig");
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pub const testing = @import("testing.zig");
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pub const time = @import("time/main.zig");
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pub const sysaudio = if (build_options.want_sysaudio) @import("sysaudio/main.zig") else struct {};
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pub const sysgpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig") else struct {};
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pub const gpu = if (build_options.want_sysgpu) @import("sysgpu/main.zig").sysgpu else struct {};
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// Module system
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pub const modules = blk: {
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if (!@hasDecl(@import("root"), "modules")) {
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@compileError("expected `pub const modules = .{};` in root file");
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}
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break :blk merge(.{
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builtin_modules,
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@import("root").modules,
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});
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};
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pub const ModSet = @import("module/main.zig").ModSet;
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pub const Modules = @import("module/main.zig").Modules(modules);
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pub const Mod = ModSet(modules).Mod;
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pub const ModuleName = @import("module/main.zig").ModuleName(modules);
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pub const EntityID = @import("module/main.zig").EntityID; // TODO: rename to just Entity?
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pub const Archetype = @import("module/main.zig").Archetype;
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pub const ModuleID = @import("module/main.zig").ModuleID;
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pub const SystemID = @import("module/main.zig").SystemID;
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pub const AnySystem = @import("module/main.zig").AnySystem;
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pub const merge = @import("module/main.zig").merge;
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pub const builtin_modules = @import("module/main.zig").builtin_modules;
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pub const Entities = @import("module/main.zig").Entities;
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pub const is_debug = builtin.mode == .Debug;
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// The global set of all Mach modules that may be used in the program.
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pub var mods: Modules = undefined;
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test {
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// TODO: refactor code so we can use this here:
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// std.testing.refAllDeclsRecursive(@This());
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_ = Core;
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_ = gpu;
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_ = sysaudio;
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_ = sysgpu;
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_ = gfx;
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_ = math;
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_ = testing;
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_ = time;
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std.testing.refAllDeclsRecursive(@import("module/Archetype.zig"));
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std.testing.refAllDeclsRecursive(@import("module/entities.zig"));
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// std.testing.refAllDeclsRecursive(@import("module/main.zig"));
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std.testing.refAllDeclsRecursive(@import("module/module.zig"));
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std.testing.refAllDeclsRecursive(@import("module/StringTable.zig"));
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std.testing.refAllDeclsRecursive(gamemode);
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std.testing.refAllDeclsRecursive(math);
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}
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