29 lines
859 B
WebGPU Shading Language
29 lines
859 B
WebGPU Shading Language
struct VertexUniform {
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matrix: mat4x4<f32>,
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}
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@binding(0) @group(0) var<uniform> ubos: array<VertexUniform, 3>;
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struct VertexOut {
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@builtin(position) position_clip: vec4<f32>,
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@location(0) frag_uv: vec2<f32>,
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@location(1) frag_bary: vec3<f32>,
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@interpolate(flat) @location(2) instance_index: u32,
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}
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@stage(vertex) fn main(
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@builtin(instance_index) instanceIdx: u32,
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@builtin(vertex_index) vertex_index: u32,
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@location(0) position: vec4<f32>,
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@location(1) uv: vec2<f32>,
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) -> VertexOut {
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var output : VertexOut;
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output.position_clip = ubos[instanceIdx].matrix * position;
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output.frag_uv = uv;
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output.frag_bary = vec3<f32>(
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f32(vertex_index % 3u == 1u),
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f32(vertex_index % 3u == 2u),
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f32(vertex_index % 3u == 0u),
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);
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output.instance_index = instanceIdx;
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return output;
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}
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