mach/shaderexp/black_screen_frag.wgsl
PiergiorgioZagaria 8df8b043ad
shaderexp: add initial shader explorer tool (#245)
* shaderexp: first commit
* shaderexp: further improve error handling
* shaderexp: attribute ray_marching example

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
Co-authored-by: Stephen Gutekanst <stephen@hexops.com>
2022-04-21 04:44:02 -07:00

11 lines
269 B
WebGPU Shading Language
Executable file

struct UniformBufferObject {
time: f32,
resolution: vec2<f32>,
}
@group(0) @binding(0) var<uniform> ubo : UniformBufferObject;
@stage(fragment) fn main(
@location(0) uv : vec2<f32>
) -> @location(0) vec4<f32> {
return vec4<f32>( 0.0, 0.0, 0.0, 1.0);
}