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Stephen Gutekanst e6cecc3ebe core: remove all examples
These examples were great at showing how to use the WebGPU and sysgpu APIs
but otherwise had poor code quality, depended on zmath instead of mach.math,
etc. and so are being removed.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-07-07 22:08:16 -07:00
.github github: update dev release process 2024-07-07 21:23:24 -07:00
examples examples: move core examples into core/ folder; add triangle example 2024-06-02 10:15:01 -07:00
src core: remove all examples 2024-07-07 22:08:16 -07:00
.gitattributes use mach-model3d via package manager 2023-07-01 22:33:35 -07:00
.gitignore update .gitignore for Zig 2024.05 2024-06-02 09:35:13 -07:00
.zigversion zigversion: update to Zig 2024.05 2024-06-02 18:59:25 -07:00
build.zig build: update Zig version check 2024-06-02 19:00:43 -07:00
build.zig.zon update to Zig 2024.05 2024-06-02 18:57:45 -07:00
LICENSE LICENSE: note directories with a separate LICENSE file 2021-07-05 12:46:20 -07:00
LICENSE-APACHE initialize repository 2021-07-04 10:36:34 -07:00
LICENSE-MIT initialize repository 2021-07-04 10:36:34 -07:00
README.md README: cleanup & link to new website 2023-08-13 17:14:09 -07:00

mach-opus

Zig game engine & graphics toolkit for building high-performance, truly cross-platform, robust & modular games, visualizations, and desktop/mobile GUI apps.

gen-texture-light boids textured-cube

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machengine.org

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