mach/libs/sysaudio/src/soundio.zig
Louis Pearson f29c3aac08 sysaudio: fix clicking by tracking frame_offset
The offset into the planar_buffer was not being stored, so any time
multiple iterations occured the beginning of the wave was copied again,
instead of correctly copying the next part of the planar_buffer.
2022-09-10 04:06:16 +00:00

355 lines
13 KiB
Zig

const std = @import("std");
const Mode = @import("main.zig").Mode;
const DeviceOptions = @import("main.zig").DeviceOptions;
const DeviceProperties = @import("main.zig").DeviceProperties;
const Format = @import("main.zig").Format;
const c = @import("soundio").c;
const Aim = @import("soundio").Aim;
const SoundIo = @import("soundio").SoundIo;
const SoundIoFormat = @import("soundio").Format;
const SoundIoDevice = @import("soundio").Device;
const SoundIoInStream = @import("soundio").InStream;
const SoundIoOutStream = @import("soundio").OutStream;
const SoundIoStream = union(Mode) {
input: SoundIoInStream,
output: SoundIoOutStream,
};
const Audio = @This();
pub const DataCallback = if (@import("builtin").zig_backend == .stage1)
fn (device: *Device, user_data: ?*anyopaque, buffer: []u8) void
else
*const fn (device: *Device, user_data: ?*anyopaque, buffer: []u8) void;
pub const Device = struct {
properties: Properties,
// Internal fields.
handle: SoundIoStream,
data_callback: ?DataCallback = null,
user_data: ?*anyopaque = null,
planar_buffer: [512000]u8 = undefined,
started: bool = false,
pub const Options = DeviceOptions;
pub const Properties = DeviceProperties;
pub fn deinit(self: *Device, allocator: std.mem.Allocator) void {
switch (self.handle) {
.input => |d| d.deinit(),
.output => |d| d.deinit(),
}
allocator.destroy(self);
}
pub fn setCallback(self: *Device, callback: DataCallback, data: *anyopaque) void {
self.data_callback = callback;
self.user_data = data;
switch (self.handle) {
.input => |_| @panic("input not supported yet"),
.output => |d| {
// TODO(sysaudio): support other formats
d.setFormat(.float32LE);
d.setWriteCallback((struct {
fn cCallback(
c_outstream: ?[*]c.SoundIoOutStream,
frame_count_min: c_int,
frame_count_max: c_int,
) callconv(.C) void {
_ = frame_count_min;
const outstream = SoundIoOutStream{ .handle = @ptrCast(*c.SoundIoOutStream, c_outstream) };
const device = @ptrCast(*Device, @alignCast(@alignOf(Device), outstream.handle.userdata));
// TODO(sysaudio): provide callback with outstream.sampleRate()
// TODO(sysaudio): according to issue tracker and PR from mason (did we include it?)
// there may be issues with frame_count_max being way too large on Windows. May need
// to artificially limit it or use Mason's PR.
// The data callback gives us planar data, e.g. in AAAABBBB format for channels
// A and B. WebAudio similarly requires data in planar format. libsoundio however
// does not guarantee planar data format, it may be in interleaved format ABABABAB.
// Invoke our data callback with a temporary buffer, this involves one copy later
// but it's such a small amount of memory it is entirely negligible.
const layout = outstream.layout();
const total_frame_count = @intCast(usize, frame_count_max);
const buffer_size: usize = @sizeOf(f32) * total_frame_count * @intCast(usize, layout.channelCount());
const addr = @ptrToInt(&device.planar_buffer);
const aligned_addr = std.mem.alignForward(addr, @alignOf(f32));
const padding = aligned_addr - addr;
const planar_buffer = device.planar_buffer[padding..padding + buffer_size];
device.data_callback.?(device, device.user_data.?, planar_buffer);
var frames_left = total_frame_count;
var frame_offset: usize = 0;
while (frames_left > 0) {
var frame_count: i32 = @intCast(i32, frames_left);
var areas: [*]c.SoundIoChannelArea = undefined;
// TODO(sysaudio): improve error handling
outstream.beginWrite(
@ptrCast([*]?[*]c.SoundIoChannelArea, &areas),
&frame_count,
) catch |err| std.debug.panic("write failed: {s}", .{@errorName(err)});
if (frame_count == 0) break;
var channel: usize = 0;
while (channel < @intCast(usize, layout.channelCount())) : (channel += 1) {
const channel_ptr = areas[channel].ptr;
var frame: c_int = 0;
while (frame < frame_count) : (frame += 1) {
const sample_start = (channel * total_frame_count * @sizeOf(f32)) + ((frame_offset + @intCast(usize, frame)) * @sizeOf(f32));
const src = @ptrCast(*f32, @alignCast(@alignOf(f32), &planar_buffer[sample_start]));
const dst = &channel_ptr[@intCast(usize, areas[channel].step * frame)];
@ptrCast(*f32, @alignCast(@alignOf(f32), dst)).* = src.*;
}
}
// TODO(sysaudio): improve error handling
outstream.endWrite() catch |err| std.debug.panic("end write failed: {s}", .{@errorName(err)});
frames_left -= @intCast(usize, frame_count);
frame_offset += @intCast(usize, frame_count);
}
}
}).cCallback);
},
}
}
pub fn pause(device: *Device) Error!void {
if (!device.started) return;
return (switch (device.handle) {
.input => |d| d.pause(true),
.output => |d| d.pause(true),
}) catch |err| {
return switch (err) {
error.OutOfMemory => error.OutOfMemory,
else => @panic(@errorName(err)),
};
};
}
pub fn start(device: *Device) Error!void {
// TODO(sysaudio): after pause, may need to call d.pause(false) instead of d.start()?
if (!device.started) {
device.started = true;
return (switch (device.handle) {
.input => |d| d.start(),
.output => |d| d.start(),
}) catch |err| {
return switch (err) {
error.OutOfMemory => error.OutOfMemory,
else => @panic(@errorName(err)),
};
};
} else {
return (switch (device.handle) {
.input => |d| d.pause(false),
.output => |d| d.pause(false),
}) catch |err| {
return switch (err) {
error.OutOfMemory => error.OutOfMemory,
else => @panic(@errorName(err)),
};
};
}
}
};
pub const DeviceIterator = struct {
ctx: Audio,
mode: Mode,
device_len: u16,
index: u16,
pub fn next(self: *DeviceIterator) IteratorError!?DeviceOptions {
if (self.index < self.device_len) {
const device_desc = switch (self.mode) {
.input => self.ctx.handle.getInputDevice(self.index) orelse return null,
.output => self.ctx.handle.getOutputDevice(self.index) orelse return null,
};
self.index += 1;
return DeviceOptions{
.mode = switch (@intToEnum(Aim, device_desc.handle.aim)) {
.input => .input,
.output => .output,
},
.is_raw = device_desc.handle.is_raw,
.id = device_desc.id(),
.name = device_desc.name(),
};
}
return null;
}
};
// TODO(sysaudio): standardize errors across backends
pub const IteratorError = error{OutOfMemory};
pub const Error = error{
OutOfMemory,
InvalidDeviceID,
InvalidParameter,
NoDeviceFound,
AlreadyConnected,
CannotConnect,
UnsupportedOS,
UnsupportedBackend,
DeviceUnavailable,
Invalid,
OpeningDevice,
BackendDisconnected,
SystemResources,
NoSuchClient,
IncompatibleBackend,
IncompatibleDevice,
InitAudioBackend,
NoSuchDevice,
BackendUnavailable,
Streaming,
Interrupted,
Underflow,
EncodingString,
};
handle: SoundIo,
pub fn init() Error!Audio {
var self = Audio{
.handle = try SoundIo.init(),
};
self.handle.connect() catch |err| {
return switch (err) {
error.SystemResources, error.NoSuchClient => error.CannotConnect,
error.Invalid => error.AlreadyConnected,
error.OutOfMemory => error.OutOfMemory,
else => unreachable,
};
};
self.handle.flushEvents();
return self;
}
pub fn deinit(self: Audio) void {
self.handle.deinit();
}
pub fn waitEvents(self: Audio) void {
self.handle.waitEvents();
}
pub fn requestDevice(self: Audio, allocator: std.mem.Allocator, options: DeviceOptions) Error!*Device {
var sio_device: SoundIoDevice = undefined;
if (options.id) |id| {
if (options.is_raw == null)
return error.InvalidParameter;
sio_device = switch (options.mode) {
.input => self.handle.getInputDeviceFromID(id, options.is_raw.?),
.output => self.handle.getOutputDeviceFromID(id, options.is_raw.?),
} orelse {
return if (switch (options.mode) {
.input => self.handle.inputDeviceCount().?,
.output => self.handle.outputDeviceCount().?,
} == 0)
error.NoDeviceFound
else
error.DeviceUnavailable;
};
} else {
const id = switch (options.mode) {
.input => self.handle.defaultInputDeviceIndex(),
.output => self.handle.defaultOutputDeviceIndex(),
} orelse return error.NoDeviceFound;
sio_device = switch (options.mode) {
.input => self.handle.getInputDevice(id),
.output => self.handle.getOutputDevice(id),
} orelse return error.DeviceUnavailable;
}
const handle = switch (options.mode) {
.input => SoundIoStream{ .input = try sio_device.createInStream() },
.output => SoundIoStream{ .output = try sio_device.createOutStream() },
};
switch (handle) {
.input => |d| try d.open(),
.output => |d| try d.open(),
}
const device = try allocator.create(Device);
switch (handle) {
.input => |d| d.handle.userdata = device,
.output => |d| d.handle.userdata = device,
}
// TODO(sysaudio): handle big endian architectures
const format: Format = switch (handle) {
.input => |d| switch (@intToEnum(SoundIoFormat, d.handle.format)) {
.U8 => .U8,
.S16LE => .S16,
.S24LE => .S24,
.S32LE => .S32,
.float32LE => .F32,
else => return error.InvalidParameter,
},
.output => |d| switch (@intToEnum(SoundIoFormat, d.handle.format)) {
.U8 => .U8,
.S16LE => .S16,
.S24LE => .S24,
.S32LE => .S32,
.float32LE => .F32,
else => return error.InvalidParameter,
},
};
// TODO(sysaudio): Get the device name. Calling span or sliceTo on the name is causing segfaults on NixOS
// const name_ptr = switch(handle) {
// .input => |d| d.handle.name,
// .output => |d| d.handle.name,
// };
// const name = std.mem.sliceTo(name_ptr, 0);
var properties = DeviceProperties{
.is_raw = options.is_raw orelse false,
.format = format,
.mode = options.mode,
.id = std.mem.span(sio_device.handle.id),
.name = "",
.channels = @intCast(u8, switch (handle) {
.input => |d| d.layout().channelCount(),
.output => |d| d.layout().channelCount(),
}),
.sample_rate = @intCast(u32, switch (handle) {
.input => |d| d.sampleRate(),
.output => |d| d.sampleRate(),
}),
};
device.* = .{
.properties = properties,
.handle = handle,
};
return device;
}
pub fn outputDeviceIterator(self: Audio) DeviceIterator {
return .{
.ctx = self,
.mode = .output,
.device_len = self.handle.outputDeviceCount() orelse 0,
.index = 0,
};
}
pub fn inputDeviceIterator(self: Audio) DeviceIterator {
return .{
.ctx = self,
.mode = .input,
.device_len = self.handle.inputDeviceCount() orelse 0,
.index = 0,
};
}