mach/examples/pixel-post-process/pixel_vert.wgsl

14 lines
335 B
WebGPU Shading Language

struct VertexOut {
@builtin(position) position_clip: vec4<f32>,
@location(0) uv: vec2<f32>
}
@vertex fn main(
@location(0) position: vec3<f32>,
@location(1) uv: vec2<f32>
) -> VertexOut {
var output : VertexOut;
output.position_clip = vec4<f32>(position.xy, 0.0, 1.0);
output.uv = uv;
return output;
}