The root dir of our repository has grown quite a lot the past few months.
I'd like to make it more clear where the bulk of the engine lives (`src/`) and
also make it more clear which Mach libraries are consumable as standalone projects.
As for the name of this directory, `libs` was my first choice but there's a bit of
a convention of that being external libraries in Zig projects _today_, while these
are libraries maintained as part of Mach in this repository - not external ones.
We will name this directory `libs`, and if we have a need for external libraries
we will use `external` or `deps` for that directory name. I considered other names
such as `components`, `systems`, `modules` (which are bad as they overlap with
major ECS / engine concepts), and it seems likely the official Zig package manager
will break the convention of using a `libs` dir anyway.
Performed via:
```sh
mkdir libs/
git mv freetype libs/
git mv basisu libs/
git mv gamemode libs/
git mv glfw libs/
git mv gpu libs/
git mv gpu-dawn libs/
git mv sysaudio libs/
git mv sysjs libs/
git mv ecs libs/
```
git-subtree-dir: glfw
git-subtree-mainline: 0d5b853443
git-subtree-split: 572d1144f11b353abdb64fff828b25a4f0fbb7ca
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
git mv ecs libs/
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
100 lines
2.5 KiB
Zig
100 lines
2.5 KiB
Zig
const c = @import("c.zig").c;
|
|
|
|
// must be in sync with GLFW C constants in hat state group, search for "@defgroup hat_state Joystick hat states"
|
|
/// A bitmask of all Joystick hat states
|
|
///
|
|
/// See glfw.Joystick.getHats for how these are used.
|
|
pub const Hat = packed struct {
|
|
up: bool = false,
|
|
right: bool = false,
|
|
down: bool = false,
|
|
left: bool = false,
|
|
_reserved: u4 = 0,
|
|
|
|
pub inline fn centered(self: Hat) bool {
|
|
return self.up == false and self.right == false and self.down == false and self.left == false;
|
|
}
|
|
|
|
inline fn verifyIntType(comptime IntType: type) void {
|
|
comptime {
|
|
switch (@typeInfo(IntType)) {
|
|
.Int => {},
|
|
else => @compileError("Int was not of int type"),
|
|
}
|
|
}
|
|
}
|
|
|
|
pub inline fn toInt(self: Hat, comptime IntType: type) IntType {
|
|
verifyIntType(IntType);
|
|
return @intCast(IntType, @bitCast(u8, self));
|
|
}
|
|
|
|
pub inline fn fromInt(flags: anytype) Hat {
|
|
verifyIntType(@TypeOf(flags));
|
|
return @bitCast(Hat, @intCast(u8, flags));
|
|
}
|
|
};
|
|
|
|
/// Holds all GLFW hat values in their raw form.
|
|
pub const RawHat = struct {
|
|
pub const centered = c.GLFW_HAT_CENTERED;
|
|
pub const up = c.GLFW_HAT_UP;
|
|
pub const right = c.GLFW_HAT_RIGHT;
|
|
pub const down = c.GLFW_HAT_DOWN;
|
|
pub const left = c.GLFW_HAT_LEFT;
|
|
|
|
pub const right_up = right | up;
|
|
pub const right_down = right | down;
|
|
pub const left_up = left | up;
|
|
pub const left_down = left | down;
|
|
};
|
|
|
|
test "from int, single" {
|
|
const std = @import("std");
|
|
|
|
try std.testing.expectEqual(Hat{
|
|
.up = true,
|
|
.right = false,
|
|
.down = false,
|
|
.left = false,
|
|
._reserved = 0,
|
|
}, Hat.fromInt(RawHat.up));
|
|
}
|
|
|
|
test "from int, multi" {
|
|
const std = @import("std");
|
|
|
|
try std.testing.expectEqual(Hat{
|
|
.up = true,
|
|
.right = false,
|
|
.down = true,
|
|
.left = true,
|
|
._reserved = 0,
|
|
}, Hat.fromInt(RawHat.up | RawHat.down | RawHat.left));
|
|
}
|
|
|
|
test "to int, single" {
|
|
const std = @import("std");
|
|
|
|
var v = Hat{
|
|
.up = true,
|
|
.right = false,
|
|
.down = false,
|
|
.left = false,
|
|
._reserved = 0,
|
|
};
|
|
try std.testing.expectEqual(v.toInt(c_int), RawHat.up);
|
|
}
|
|
|
|
test "to int, multi" {
|
|
const std = @import("std");
|
|
|
|
var v = Hat{
|
|
.up = true,
|
|
.right = false,
|
|
.down = true,
|
|
.left = true,
|
|
._reserved = 0,
|
|
};
|
|
try std.testing.expectEqual(v.toInt(c_int), RawHat.up | RawHat.down | RawHat.left);
|
|
}
|