mach/examples/sprite
Stephen Gutekanst f578e1f5e2 {module,ecs}: Mach ECS becomes the Mach' module system
This moves the bulk of the ECS code into `src/module`. It also makes
types like `mach.ecs.EntityID` accessible at the top-level `mach.EntityID`
instead.

The motivation of this change is to make the Mach module system a
first-class property of Mach.

Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2024-04-06 15:18:38 -07:00
..
Game.zig {module,ecs}: Mach ECS becomes the Mach' module system 2024-04-06 15:18:38 -07:00
main.zig examples: add some TODOs 2024-04-06 15:18:38 -07:00