mach/examples/advanced-gen-texture-light/light.wgsl
Stephen Gutekanst f299d87aa2 {examples,shaderexp}: update to new mach/gpu API
Signed-off-by: Stephen Gutekanst <stephen@hexops.com>
2022-08-12 00:43:43 -07:00

35 lines
785 B
WebGPU Shading Language

struct CameraUniform {
view_pos: vec4<f32>,
view_proj: mat4x4<f32>,
};
struct VertexInput {
@location(0) position: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(2) tex_coords: vec2<f32>,
};
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
};
struct Light {
position: vec4<f32>,
color: vec4<f32>,
};
@group(0) @binding(0) var<uniform> camera: CameraUniform;
@group(1) @binding(0) var<uniform> light: Light;
@vertex
fn vs_main(model: VertexInput) -> VertexOutput {
var out: VertexOutput;
let world_pos = vec4<f32>(model.position + light.position.xyz, 1.0);
out.clip_position = camera.view_proj * world_pos;
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(1.0, 1.0, 1.0, 0.5);
}